Graphics System Software Engineer - Real-Time AI & GPU APIs

NVIDIA

Santa Clara (CA)

On-site

USD 152,000 - 288,000

Full time

4 days ago
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Job summary

NVIDIA is seeking a Graphics System Software Engineer in Santa Clara to advance real-time AI for gaming and creators. You will design, implement, and maintain user-mode drivers and platform code across GPU generations and operating systems, ensuring robustness and compatibility.

The role requires a BS in CS/engineering and 5+ years of C++ plus driver/SDK experience, with a solid grounding in algorithms and architecture and familiarity with DirectX 12 or Vulkan. Equity and benefits are offered.

Qualifications

  • BS in Computer Science/Engineering or equivalent experience.
  • 5+ years of experience writing robust C++.
  • 5+ years of experience in platform, driver, or SDK development.
  • Strong background in algorithms, data structures, and computer architecture; experience with DirectX 12, Vulkan, or similar APIs.

Responsibilities

  • Develop and maintain robust user-mode driver and platform code for NVIDIA graphics technologies.
  • Ensure backward/forward compatibility across GPU architectures and OSes.
  • Support design, development, and validation of next-generation graphics processors from design to store shelves.

Skills

C++
Platform/Driver/SDK
Rendering APIs
Algorithms/DS/Architecture

Education

B.S. in Computer Science/Engineering

Job description

NVIDIA is seeking a Graphics System Software Engineer in Santa Clara to advance real-time AI for gaming and creators. You will design, implement, and maintain user-mode drivers and platform code across GPU generations and operating systems, ensuring robustness and compatibility.

The role requires a BS in CS/engineering and 5+ years of C++ plus driver/SDK experience, with a solid grounding in algorithms and architecture and familiarity with DirectX 12 or Vulkan. Equity and benefits are offered.

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