Graphics Engineer, Platform Architecture

Apple

Austin (TX)

Presencial

USD 140 000 - 170 000

Tempo integral

há 31 horas
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Resumo da oferta

Apple, Inc. is seeking a Graphics Engineer for Platform Architecture in Austin to advance future Apple Silicon GPUs and enable new experiences across products.

You will work with cross-functional teams to analyze performance, prototype graphics techniques, and drive ML-enabled improvements in graphics pipelines.

Qualificações

  • Experience in design or architecture of real time graphics hardware systems.
  • Experience with software architecture and development.
  • MS or PhD degree in CS, CE, EE or equivalent.
  • 3+ years of relevant industry experience.
  • Experience working with cross-functional teams to understand product requirements.
  • Experience implementing graphics algorithms and writing shader code (GLSL/HLSL/OpenCL/CUDA).
  • Experience applying ML techniques to graphics algorithms or hardware design.
  • Experience in performance analysis and optimization of graphics algorithms.
  • Experience building prototypes and models to prove key details of architectural changes.
  • Experience writing architectural specifications and requirements.

Responsabilidades

  • Assist in hardware performance analysis, graphics algorithm research, and optimization.
  • Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies.
  • Collaborate with the metal framework and driver teams to enable next generation Metal API features.
  • Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across a wide range of products and applications.
  • Track upcoming trends in graphics hardware and software various application types, and assist in driving product development directions.

Conhecimentos

Real-time graphics
Shader programming
Performance analysis
ML in graphics

Formação académica

MS or PhD degree in CS, CE, EE or equivalent

Ferramentas

GLSL/HLSL/OpenCL/CUDA

Descrição da oferta de emprego

Graphics Engineer, Platform Architecture

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!

Description

The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.

Responsibilities
  • Assist in hardware performance analysis, graphics algorithm research, and optimization
  • Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies
  • Collaborate with the metal framework and driver teams to enable next generation Metal API features
  • Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across a wide range of products and applications
  • Track upcoming trends in graphics hardware and software various application types, and assist in driving product development directions
Minimum Qualifications
  • Experience in design or architecture of real time graphics hardware systems
  • Experience with software architecture and development
Preferred Qualifications
  • MS or PhD degree in CS, CE, EE or equivalent
  • 3+ years of relevant industry experience
  • Experience working with cross-functional teams to understand product requirements
  • Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
  • Experience applying ML techniques to graphics algorithms or hardware design
  • Experience in performance analysis and optimization of graphics algorithms
  • Experience building prototypes and models to prove key details of architectural changes
  • Experience writing architectural specifications and requirements

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

At Apple, we believe accessibility is a fundamental human right. You'll find that idea reflected in everything here - in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple's workplace

Learn about reasonable accommodations for job applicants

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