GPU Solver Engineer - Multiphysics & Numerical Methods

Nebula

El Segundo (CA)

Hybrid

USD 100,000 - 350,000

Full time

12 days ago
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Benefits offered by this job

Equity participation
Health, dental, and vision insurance
401(k) with company matching
On-site work with limited WFH
Merit-based rewards

Job summary

Nebula in El Segundo is seeking a GPU and numerical methods engineer to build the linear algebra and GPU compute under a multiphysics solver stack. You will optimize matrix-free operators, Krylov solvers, and preconditioning, using Vulkan, CUDA or HIP to deliver fast, reproducible solves.

You should have a degree in CS or applied mathematics and hands-on GPU kernel experience with sparse linear algebra, mixed precision, and deterministic results.

Qualifications

  • Experience with sparse/iterative linear algebra and solver analysis.
  • Hands-on GPU compute kernel tuning in Vulkan, CUDA or HIP for numerical workloads.
  • Ability to reason about solver pushback and performance on heterogeneous hardware.

Responsibilities

  • Develop matrix-free operators for SPD systems across physics families.
  • Implement Krylov solvers and preconditioning, incl. multigrid and deflation.
  • Ensure convergence with fixed-order reductions and reproducibility across devices.
  • Work with mixed precision and verify numerical stability in long runs.
  • Profile, optimize memory layout, and perform roofline analysis.
  • Collaborate on interactive tiers and distributed execution with remote accelerators.

Skills

Sparse linear algebra
Iterative solvers
Preconditioning & multigrid
GPU kernel performance
Numerical reproducibility

Education

Degree in CS / computational science / applied mathematics

Tools

Vulkan
CUDA
HIP

Job description

Nebula in El Segundo is seeking a GPU and numerical methods engineer to build the linear algebra and GPU compute under a multiphysics solver stack. You will optimize matrix-free operators, Krylov solvers, and preconditioning, using Vulkan, CUDA or HIP to deliver fast, reproducible solves.

You should have a degree in CS or applied mathematics and hands-on GPU kernel experience with sparse linear algebra, mixed precision, and deterministic results.

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