Gdpr Compliance

Flix

United States

Remote

USD 69,000 - 92,000

Full time

3 days ago
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Job summary

Flix, based just outside Birmingham, is seeking a Senior Level Artist to create immersive game environments for internal projects and co-development partnerships. You will guide environment art from layout to polish, collaborating with art, design, and production teams to support gameplay and atmospheric storytelling.

Ideal candidate has 15 years' relevant experience in level art, a strong portfolio, and the ability to own substantial areas of work.

Qualifications

  • Proven experience as a Senior Level Artist or equivalent within games.
  • Strong portfolio showing high-quality environments, level composition, set dressing and detail.
  • Strong understanding of composition, form, scale, colour, materials and environmental storytelling.
  • Experience assembling and refining environments within a game engine, with an understanding of real-time environment art workflows.
  • Ability to translate art direction into production-ready environments that support gameplay.
  • Highly productive and organized, able to own substantial areas of work through to completion.
  • Understanding of the relationship between environment detail, visual quality and real-time performance.
  • Strong communication, collaboration and problem-solving skills, with the ability to respond to feedback.

Responsibilities

  • Own the creation and delivery of level art and environments from initial layout and visual development through to final polish.
  • Translate art direction and gameplay requirements into cohesive, atmospheric spaces, using strong composition, scale, material definition and visual storytelling.
  • Build and refine environments through asset placement, set dressing and scene composition, maintaining visual consistency across assigned areas.
  • Collaborate closely with Level Design to support navigation, gameplay readability, encounter spaces and the intended player experience.
  • Work with environment artists, lighting artists and technical artists to resolve visual and technical challenges.
  • Maintain a high standard of quality and productivity, planning work effectively and communicating progress, dependencies and risks.
  • Review environments in-game and respond to artistic, design and technical feedback throughout production.
  • Work within agreed performance budgets and asset specifications, supporting environment optimisation alongside technical teams.
  • Share knowledge and provide constructive feedback to other artists, contributing to a collaborative team environment.

Skills

Senior Level Artist
Environment art
Level art
Art direction translation
Communication

Job description

We are looking for a skilled and highly productive Senior Level Artist to help create and deliver compelling game environments across our internal projects and high-profile co-development partnerships. As a key member of our Art team, you will combine artistic judgement, technical understanding and production experience to build detailed, atmospheric environments that support gameplay and bring game worlds to life. The role will initially support a first-person sci-fi action-horror title, with a focus on environment art, level composition and environmental storytelling. Responsibilities and project assignments will evolve as existing projects develop and new projects are commissioned. Working closely with Art, Design, Technical Art and Production teams, you will take ownership of environment and level art from initial visual development and scene construction through to iteration, optimisation and final polish. You will work independently across substantial areas of a level, maintain a consistently high quality bar and support other artists through constructive feedback and practical guidance.

Responsibilities
  • Own the creation and delivery of level art and environments from initial layout and visual development through to final polish.
  • Translate art direction and gameplay requirements into cohesive, atmospheric spaces, using strong composition, scale, material definition and visual storytelling.
  • Build and refine environments through asset placement, set dressing and scene composition, maintaining visual consistency across assigned areas.
  • Collaborate closely with Level Design to support navigation, gameplay readability, encounter spaces and the intended player experience.
  • Work with environment artists, lighting artists and technical artists to resolve visual and technical challenges.
  • Maintain a high standard of quality and productivity, planning work effectively and communicating progress, dependencies and risks.
  • Review environments in-game and respond to artistic, design and technical feedback throughout production.
  • Work within agreed performance budgets and asset specifications, supporting environment optimisation alongside technical teams.
  • Share knowledge and provide constructive feedback to other artists, contributing to a collaborative team environment.
Benefits
  • Join a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio.
  • Work on market-leading AAA titles and IP with globally reputable studio and publisher partners.
  • Be part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis.
  • Learn within an independent studio across a wide range of projects and opportunities both internal and external.
Location

Based just outside Birmingham, Flix is made up of welcoming, passionate, active gamers who support one another in all aspects of development.

Ideal candidates will have
  • Ideal candidates will have strong communication skills, a reliable and productive approach to delivery, and a positive, proactive attitude, alongside a passion for creating memorable game environments.
  • 15 years' relevant experience in level art, environment art or closely related game art roles.
Qualifications
  • Proven experience operating as a Senior Level Artist, Senior Environment Artist or equivalent within the games industry.
  • A strong portfolio demonstrating high-quality game environments, level composition, set dressing and attention to detail.
  • Strong understanding of composition, form, scale, colour, materials and environmental storytelling.
  • Experience assembling and refining environments within a game engine, with an understanding of real-time environment art workflows.
  • Ability to interpret art direction and translate it into consistent, production-ready environments that support gameplay.
  • A highly productive and organised approach, with the ability to independently own substantial areas of work through to completion.
  • Understanding of the relationship between environment detail, visual quality and real-time performance.
  • Strong communication, collaboration and problem-solving skills, with the ability to respond effectively to feedback.
Desirable
  • Experience creating environments for first-person, sci-fi, action or horror games.
  • Experience working on AAA titles or high-profile co-development projects.
  • Experience with modular environment workflows and reusable asset libraries.
  • Experience using environmental storytelling and set dressing to establish atmosphere and reinforce narrative.
  • Experience supporting environment optimisation and final visual polish.
  • Experience mentoring artists or contributing to improvements in art workflows and quality standards.
  • Previous shipped title(s) in a level art or environment art capacity.
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