Game UX Designer

Game Companies

San Mateo (CA)

On-site

USD 82,000 - 121,000

Full time

10 hours ago
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Benefits offered by this job

Bonus eligibility
Equity awards
Comprehensive benefits

Job summary

Game Companies in California seeks a Gameplay UX Designer to bridge creative vision and technical execution. You will collaborate with UI artists, technical designers, engineers, and game designers to shape user experiences that balance player needs with production realities.

You thrive in iterative, cross‑functional environments, drive feature design against product specs, and champion usability and accessibility.

Qualifications

  • Experience designing gameplay UX in collaborative teams.
  • Ability to balance player needs with technical constraints.
  • Proficient in UX research and wireframing.
  • Experience with design systems.

Responsibilities

  • Drive the UX vision and feature design from concept to implementation.
  • Collaborate with UI artists, engineers, and game designers.
  • Create documentation: personas, user journeys, wireframes.
  • Ensure usability and accessibility through testing.
  • Translate design into feasible implementations with teams.

Skills

Communication skills
UX design
Cross-functional collaboration
Problem solving
Design systems
Figma

Tools

Figma
ProtoPie
Unreal Engine
Unity

Job description

Who We Are

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

Game Development
2–5 years
Product Design
Who We Are

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

What We Need

We’re looking for a Gameplay UX Designer with a deep interest in problem solving, excellent communication skills, and a player‑first mindset to join our Experience Design team. You thrive in collaborative, highly iterative environments where you balance player needs with design constraints and production realities. Working side‑by‑side with UI artists, technical designers, engineers, and game designers, you act as the bridge between creative vision and technical execution.

What You’ll Do
  • Help Drive the UX Vision: Guide conversations with cross‑functional partners and take ownership of feature design against product specifications.
  • Cross‑Functional Collaboration: Shepherd UX design efforts through leadership approvals, iteration cycles, and final implementation with support from Production and Leadership.
  • Build Comprehensive Documentation: Communicate the UX vision clearly by developing competitive analyses, persona designs, user journeys, wireframes, flow diagrams, and interactive prototypes.
  • Advocate for the Player: Ensure all designs are rigorously tested and validated, prioritizing usability, accessibility, and an exceptional player experience.
  • Bridge Design and Execution: Work seamlessly alongside engineering and UI art to ensure technical feasibility and flawless execution of the user experience.
What Will Make You a Great Fit
  • Effective Communicator: Exceptional ability to present complex design ideas and rationale clearly through both written and verbal channels to varied stakeholders.
  • Design Expertise: Deep understanding of interaction and layout design.
  • Design Systems: Proven background in creating, maintaining, and extending robust design systems.
  • Tool Proficiency: High proficiency in industry standard UX tools (e.g., Figma, ProtoPie, etc.).
Beneficial Qualifications / Nice To Haves
  • Proficiency in motion graphics, animation, or visual effects as they relate to UI/UX feedback loops.
  • Technical Familiarity: Experience working directly in game engines (e.g., Unreal Engine, Unity, or proprietary engines), utilizing design toolsets, visual scripting, and production pipelines.

The pay range for this position in California at the start of employment is expected to be between $81,600 and $120,780 per Year.

However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

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