Game Developer - Casual and Hyper casual Mobile

FindHackers

Unity Township (PA)

Remote

USD 80,000 - 100,000

Full time

14 days+

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Job summary

A leading game development studio is seeking a Game Developer to design and build casual and hyper casual mobile games. The ideal candidate has strong Unity and C# experience and a portfolio showcasing relevant games. You will focus on prototyping, level design, and integrating analytics to enhance player experience. Attractive compensation above market rates and opportunities to grow as the company scales.

Qualifications

  • Strong experience with Unity and C# or a similar game engine and language.
  • Portfolio of casual or hyper casual games or prototypes.
  • Good understanding of mobile performance constraints.
  • Comfortable iterating quickly based on data and player feedback.

Responsibilities

  • Prototype and build small, tight game loops for mobile.
  • Work on level design, feel and moment to moment gameplay.
  • Integrate basic analytics and A/B tests to see what players enjoy.
  • Collaborate with artists and product to polish and ship quickly.

Skills

Unity
C#
Game Design
Mobile Development
Level Design

Job description

Game Developer - Casual and Hyper casual Mobile

Remote Above market salary plus meaningful equity Full-time Remote

Game Development

Unity

C#

Hyper casual

Casual

2D

3D

About Triple Speed

Triple Speed is building simple and addictive game experiences that ship fast and iterate even faster.

About the role

You will design and build casual and hyper casual mobile games and mini games, working closely with founders on concepts, prototypes and live ops.

What you will do
  • Prototype and build small, tight game loops for mobile
  • Work on level design, feel and moment to moment gameplay
  • Integrate basic analytics and A or B tests to see what players actually enjoy
  • Collaborate with artists and product to polish and ship quickly
Requirements
  • Strong experience with Unity and C# or a similar game engine and language
  • Portfolio of casual or hyper casual games or prototypes
  • Good understanding of mobile performance constraints
  • Comfortable iterating quickly based on data and player feedback
Compensation

Compensation is above market, with room to grow as we scale.

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