Game Designer / Gameplay Developer

AuraOne, Inc.

United States

Remote

USD 28,000 - 55,000

Part time

14 days+

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Job summary

AuraOne, Inc. seeks an independent contractor to review game art outputs, applying craft, constraints, and tooling standards. You will assess production-readiness, grade rubrics, and flag tooling failures while documenting fixes for the modeling team.

Ideal candidates bring portfolio experience in game art, familiarity with discipline tooling, and clear, written reasoning. This role is remote for US-eligible contractors with a commitment of at least 10 hours weekly.

Qualifications

  • Portfolio or production experience in game art or an adjacent creative discipline for Game Designer / Gameplay Developer work.
  • Hands-on familiarity with the standard tooling for the discipline.
  • Clear written reasoning that names the craft issue and the standard being applied.
  • Reliable async availability for at least 10 hours per week.

Responsibilities

  • Review AI outputs against current game art craft and tooling standards for Game Designer / Gameplay Developer assignments.
  • Grade composition, constraint adherence, and production-readiness on a structured rubric.
  • Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags.
  • Capture the corrected approach or reference so the modeling team can train on it.
  • Adjudicate disputed creative judgments against published references or firm style guides.
  • Maintain reviewer-quality scores in inter-rater calibration cycles.

Skills

Creative review
Production-grade craft
Tooling fluency
Asset evaluation
Game art
Software engineering

Job description

Why this role matters

Game art AI is only useful if a working professional would actually ship the output. AuraOne uses portfolio-credentialed reviewers to grade outputs the way a senior creative would — with craft, constraints, and tooling all in scope.

Responsibilities
  • Review AI outputs against current game art craft and tooling standards for Game Designer / Gameplay Developer assignments.
  • Grade composition, constraint adherence, and production-readiness on a structured rubric.
  • Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags.
  • Capture the corrected approach or reference so the modeling team can train on it.
  • Adjudicate disputed creative judgments against published references or firm style guides.
  • Maintain reviewer-quality scores in inter-rater calibration cycles.
Qualifications
  • Portfolio or production experience in game art or an adjacent creative discipline for Game Designer / Gameplay Developer work.
  • Hands-on familiarity with the standard tooling for the discipline.
  • Comfort applying multi-page rubrics consistently across long batches.
  • Clear written reasoning that names the craft issue and the standard being applied.
  • Reliable async availability for at least 10 hours per week.
Example tasks
  • Grade a model's game art output against the brief and rate craft, constraints, and production-readiness.
  • Flag a tooling-specific failure (incorrect file format, unsupported feature, naming convention) with severity.
  • Adjudicate a disputed creative judgment between two reviewers using a firm style guide.
  • Audit a 25-asset batch for rubric consistency and report drift to the program lead.
Nice to have
  • Studio, agency, or in-house team experience shipping production work.
  • Prior experience reviewing AI-assisted creative tooling and its failure modes.
  • Familiarity with AAA or feature-grade pipelines and asset standards.
Skills
  • Creative review
  • Production-grade craft
  • Tooling fluency
  • Asset evaluation
  • Game art
  • Software engineering
Work model

Remote — US-eligible. Remote · Independent specialist contractor. Employment type: CONTRACTOR. Applicants must be authorized to work from US.

Compensation

Hourly rate confirmed after the interview process.

Portfolio or production experience in game art or an adjacent creative discipline for Game Designer / Gameplay Developer work. Hands-on familiarity with the standard tooling for the discipline. Comfort applying multi-page rubrics consistently across long batches. Clear written reasoning that names the craft issue and the standard being applied. Reliable async availability for at least 10 hours per week.

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