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Gardens Interactive is a fully distributed game studio seeking a Lead Backend Engineer to guide a backend team, shape the architecture, and own critical systems for a global audience. You will collaborate with design, marketing, production, and leadership to deliver scalable services and reliable performance in a remote environment.
You’ll mentor engineers, review code, define roadmaps with the Technical Director, and drive high‑ownership ownership in a lean, collaborative setting across North
At Gardens Interactive , we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create. We're creating magical, shared experiences that bring players together and we know those experiences come from teams that are curious, resilient, ambitious, and deeply committed to one another. We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you're excited by ambiguity, enjoy solving difficult problems with kind, talented teammates, and want to help build worlds where friendships flourish, we'd love to meet you.
As our Lead Backend Engineer, you will
The Team Reports to the Technical Director. Leads the Backend Engineering team. Partners closely with the Gameplay Lead, Technical Director, Production, Design, Marketing, QA, and the broader engineering organization.
We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. They're practical behaviors, not slogans, and they're part of how we hire, give feedback, and support one another every day. We're looking for teammates who are excited to:
Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. Applicants must also be willing to work within North American time zones (EST–PST).
Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur's Gate 3, and more. We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together. We believe the best ideas come from teams with diverse experiences, perspectives, backgrounds, and ways of thinking. Every Gardener helps shape not only what we build, but how we build it. Each of us arrives by a different path, bringing unique experiences, perspectives, and ways of seeing the world. That range is part of what makes our games and our studio better than any one of us could build alone.
This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.
We believe that diverse perspectives make our team stronger and our games better. If you're excited about this role but don't meet every single qualification, we encourage you to apply anyway. Research consistently shows that talented people, particularly women, people of color, and those from historically underrepresented communities are less likely to apply unless they meet every listed requirement. We care far more about curiosity, growth, and a willingness to learn than checking every box.
Compensation Range: $196K - $203K