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Poseidon Aerospace seeks a Flight Software Engineer to craft real-time, deterministic C++ that drives our autonomous cargo aircraft. You will develop software for flight computers, read sensors, command actuators, and support test activities from unit tests to hardware-in-the-loop.
You will define interfaces with avionics and the GNC team, implement fault detection, and extend coverage with software-in-the-loop and hardware-in-the-loop testing.
Poseidon Aerospace is reimagining how the world moves goods. We build and operate full-size autonomous cargo aircraft - capable of carrying two tons of payload over a thousand nautical miles. From remote communities to contested logistics operations, our platforms unlock a new cost curve for air freight, making it faster, cheaper, and accessible anywhere it's needed. Headquartered in the San Francisco Bay Area with locations in Washington DC, Oregon, and Maine; we're building something consequential.
Flight software is the code that runs on the flight computers of our cargo aircraft. As a Flight Software Engineer you will write deterministic, real-time C++ that reads sensors, commands actuators and propulsion, runs the control laws our GNC team designs, and keeps the aircraft safe when something fails. You will write the requirements for your code and test it from unit tests through hardware-in-the-loop. Then you will support it on the aircraft through ground runs and flight test.
Flight software touches every system on the aircraft: avionics, propulsion, flight controls, and the ground station. You will work across all of them and can go deep on the ones that interest you most. You will work directly with flight hardware and watch your code fly an aircraft that carries two tons.