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Katalyst in Colorado is seeking engineers to own core flight software subsystems for a space vehicle. You will work on telemetry, command sequencing, fault detection, hardware interfaces, and radios, building robust, memory-safe C++ on a Linux flight computer. Experience with real-time systems and embedded hardware is valued.
Positions span Engineer to Principal level; onsite in Broomfield. You will collaborate across GNC, avionics, and operations, review flight code, and help drive verification
Katalyst is an American technology company focused on d ynamic space operations . We are building a fleet of dual-use multipurpose robotic space vehicles to creat e the future where maneuvering, upgrading, refueling, resupply and exploration are as routine as they are on Earth. Getting to space and overcoming the gravity well is only half the story. What you do there is the future. We are not building the trains. We are building the machines that lay down the tracks. By developing the foundational capabilities that make sustained, responsive operations possible, we enable a new era of space exploration that strengthens national security and ensures freedom of action in an increasingly contested domain.
Working at Katalyst is intense, hands-on, and deeply rewarding. You'll take real ownership and see your work move from concept to operations in an environment where the problems are hard and the impact is real. We value humility, craftsmanship, and doing things the right way, even when it's harder. You'll work closely with thoughtful, driven teammates who push each other to do their best.
Broomfield, CO. Onsite. Full time. This position may be filled at Engineer, Senior, or Principal level depending on experience. Pick the level where you are strongest, we interview against that bar.
Katalyst builds spacecraft that rendezvous with, capture, and service other spacecraft. Our first vehicle is in orbit right now, flying real proximity operations, and the flight software running it is what you would own: the core platform every subsystem, sensor, and radio on the vehicle talks through. Small team, real hardware, your code flies, and you watch it fly from the console.
Engineer: 2+ years. Senior: 6+ years. Principal: 10+ years. Years are a guide, not a gate. Spacecraft or launch vehicle experience helps a lot, real-time software on real hardware that had to work is what we actually need, and at Engineer level we care more about how fast you learn than what you have already flown.
BS in computer science, computer engineering, aerospace, electrical engineering, or equivalent proficiency. We mean the "or".
US person (ITAR). No security clearance required, this is commercial servicing.
This is not a tooling or DevOps role. We have pipelines and you will touch them, but the code here commands hardware, and the hardest problem you have solved should be one where a physical thing did the wrong thing. If your best work is build infrastructure, we would rather point you at a role that celebrates it than waste your time here.
Three conversations and one working session, all of it with us in the room. A short screen, a 45-minute technical conversation, then a 2-hour on-site: a small synthetic codebase seeded with a real class of bug from orbit, your choice of problem track and level, using any tools you normally wo