Embedded Systems Engineer - Wearables & Edge AI

MaxIT Consulting - Max Corporate Group

San Francisco (CA)

On-site

USD 120,000 - 150,000

Full time

42 hours ago
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Job summary

MaxIT Consulting - Max Corporate Group in the SF Bay Area is seeking an Embedded Software Engineer – Wearables & Edge Systems to work at the intersection of wearable hardware, firmware, cloud systems, and real-time AI infrastructure.

The role focuses on firmware near the device, with opportunities to influence hardware specs, device SDKs, and backend data pipelines, using C/C++ (and Rust) across embedded Linux/RTOS environments while shipping production systems.

Qualifications

  • 1-4 years of relevant engineering experience.
  • Hands-on firmware or embedded systems experience.
  • Experience with embedded Linux, RTOS, device SDKs, or comparable low-level systems.
  • Strong backend or systems engineering fundamentals.
  • Comfort working close to hardware and debugging across software and device boundaries.
  • Experience shipping production systems in fast-moving engineering environments.

Responsibilities

  • Work directly with wearable-device firmware and hardware platforms.
  • Flash, configure, adapt, and integrate vendor firmware and device software.
  • Work with embedded Linux, RTOS environments, and/or device SDKs.
  • Evaluate camera, sensor, compute, battery, thermal, and latency requirements.
  • Contribute to hardware specifications and technical discussions with external manufacturing partners.
  • Develop backend infrastructure supporting real-time multimodal data pipelines.
  • Work close to the system layer using technologies such as C, C++, or Rust where appropriate.
  • Own components across device, backend, and cloud infrastructure.

Skills

Firmware development
C/C++
Rust
Embedded Linux
RTOS
Backend fundamentals
Hardware debugging

Tools

Device SDKs
Linux tooling

Job description

MaxIT Consulting - Max Corporate Group in the SF Bay Area is seeking an Embedded Software Engineer – Wearables & Edge Systems to work at the intersection of wearable hardware, firmware, cloud systems, and real-time AI infrastructure.

The role focuses on firmware near the device, with opportunities to influence hardware specs, device SDKs, and backend data pipelines, using C/C++ (and Rust) across embedded Linux/RTOS environments while shipping production systems.

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