Embedded Systems & Backend Engineer - MaxIT Consulting - Max Corporate Group

Polluxa, Inc.

San Francisco (CA)

On-site

USD 140,000 - 210,000

Full time

4 days ago
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Job summary

Polluxa, Inc. in the San Francisco Bay Area is seeking an Embedded Systems & Backend Engineer to bridge wearable hardware, firmware, cloud systems, and real-time AI infrastructure.

The role sits closest to the physical device, requiring firmware experience plus strong systems and backend engineering capabilities. The role is fully in person in Burlingame, with relocation to San Francisco as needed, and US work authorization is required.

Qualifications

  • 1–4 years of relevant engineering experience; exceptional candidates considered.
  • Hands-on firmware or embedded systems experience.
  • Experience with embedded Linux, RTOS, or device SDKs.
  • Strong backend or systems engineering fundamentals.
  • Comfort debugging near hardware and across software boundaries.
  • Experience shipping production systems in fast-moving environments.

Responsibilities

  • Develop wearable device firmware and hardware platform work.
  • Flash, configure, and integrate vendor firmware and device software.
  • Engage with embedded Linux/RTOS environments and SDKs.
  • Assess camera, sensor, compute, battery, thermal, latency needs.
  • Contribute to hardware specs with external manufacturers.
  • Build backend infrastructure for real-time multimodal data.
  • Work near system layer using C, C++, or Rust.
  • Own components across device, backend, cloud.

Skills

Firmware
Embedded Linux
RTOS
Device SDKs
Backend fundamentals
Debugging

Tools

C/C++
Rust

Job description

SF Bay Area, California | Fully On-site

We are seeking an Embedded Systems & Backend Engineer to work at the intersection of wearable hardware, firmware, cloud systems, and real-time AI infrastructure.

The Opportunity

This role sits closest to the physical device and requires genuine firmware experience combined with strong systems and backend engineering capabilities.

Key Responsibilities
  • Work directly with wearable-device firmware and hardware platforms.
  • Flash, configure, adapt, and integrate vendor firmware and device software.
  • Work with embedded Linux, RTOS environments, and/or device SDKs.
  • Evaluate camera, sensor, compute, battery, thermal, and latency requirements.
  • Contribute to hardware specifications and technical discussions with external manufacturing partners.
  • Develop backend infrastructure supporting real-time multimodal data pipelines.
  • Work close to the system layer using technologies such as C, C++, or Rust where appropriate.
  • Own components across device, backend, and cloud infrastructure.
Required Qualifications
  • Approximately 1 to 4 years of relevant engineering experience, with flexibility for exceptional candidates.
  • Hands‑on firmware or embedded systems experience.
  • Experience with embedded Linux, RTOS, device SDKs, or comparable low‑level systems.
  • Strong backend or systems engineering fundamentals.
  • Comfort working close to hardware and debugging across software and device boundaries.
  • Experience shipping production systems in fast‑moving engineering environments.
Candidate Profile

Relevant backgrounds include robotics, drones, autonomous vehicles, wearables, industrial devices, defense technology, embedded systems, and other hardware‑constrained environments.

Work Arrangement

The role is fully in person in the San Francisco Bay Area, initially in Burlingame and later in San Francisco.

Work Authorization

Candidates must be able to work in the United States. Certain visa sponsorship and transfer scenarios are available for candidates already in the United States. New petitions processed from abroad are not currently supported.

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