Display AI Engineer: Vision, Optics & Rendering

Apple, Inc.

Cupertino (CA)

On-site

USD 185,000 - 325,000

Full time

13 hours ago
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Benefits offered by this job

Medical coverage
Dental coverage
Retirement benefits
Employee stock programs
Stock Purchase Plan
Discounted products
Tuition reimbursement
Relocation assistance

Job summary

Apple Inc. in California is seeking curious, hands-on scientists and engineers to advance next-generation display features through optical measurement, computer vision, ML, and graphics rendering.

You will work at the intersection of hardware and software to connect light physics with rendering and front-of-screen experiences. The role emphasizes building experiments, developing algorithms, modeling systems, and delivering proofs of concept while collaborating with cross-functional teams across

Qualifications

  • Curious, hands-on scientists and engineers with a strong background in display technology, CV, graphics rendering, and optics.
  • Experience building imaging setups and developing algorithms from scratch.
  • Strong writing and verbal communication skills for cross-functional partners.

Responsibilities

  • Design and run data-collection and optical measurement experiments on display and imaging systems.
  • Develop CV, graphics rendering, optics design, and ML algorithms for new display features.
  • Model and simulate optical/display systems to guide hardware and algorithm design.
  • Build proof-of-concept demos to test and showcase new ideas.
  • Define engineering requirements and calibration specs for upcoming display features.

Skills

Imaging expertise
Computer vision
Graphics rendering
Optics design
Signal processing
Image processing
Display technology

Education

Bachelor's degree in science or engineering
MS or PhD in related field

Tools

Optical modeling software

Job description

Apple Inc. in California is seeking curious, hands-on scientists and engineers to advance next-generation display features through optical measurement, computer vision, ML, and graphics rendering.

You will work at the intersection of hardware and software to connect light physics with rendering and front-of-screen experiences. The role emphasizes building experiments, developing algorithms, modeling systems, and delivering proofs of concept while collaborating with cross-functional teams across

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