Développeur.se de logiciels sénior.e - applications réseau / Senior Software Developer - Networking

Electronic Arts Inc.

United States

Hybrid

USD 150,000 - 210,000

Full time

5 days ago
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Benefits offered by this job

PTO 3 weeks
Sick time 80h
Holidays 16 days
Baby bonding leave
Medical insurance
Dental insurance
Vision insurance
Life insurance
Disability insurance
401(k) plan

Job summary

Electronic Arts seeks a Senior Software Engineer to shape next‑gen engine features and multipartite networking at scale. You will collaborate with researchers and engineers to integrate emerging tech into a production engine used by millions of players.

The role is hybrid, onsite three days weekly, in Redwood City, Montreal, or Vancouver, reporting to the Director of Engineering. Strong C++ and networking skills are essential.

Qualifications

  • 8+ years of professional software engineering experience.
  • Experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary).
  • Experience with large C++ codebases.
  • Experience implementing gameplay networking features.
  • Proficiency across engine development domains (gameplay, simulation, systems, content pipelines, performance-critical).
  • Ability to navigate large codebases and become productive quickly in tools/pipelines/runtime systems.
  • Experience collaborating to translate applied research goals into production-ready engine features.
  • Experience contributing to engine architecture or developer-facing platforms.

Responsibilities

  • Build upon and extend the low-level networking layer of the engine.
  • Design, implement, and instrument networking features to support multiplayer at scale.
  • Partner with engine developers to ensure multiplayer support across features.
  • Define patterns and best practices for multiplayer-ready code.
  • Contribute across engine domains to improve engine capabilities.

Skills

AAA game engines experience
Large C++ codebases
Gameplay networking features
Engine architecture knowledge
Research-to-production collaboration
CI/CD tools (Jenkins, GitLab)

Tools

CI/CD tools (Jenkins, GitLab)

Job description

Locations: Offsite - New York Metro, New York, United States of America

  • Vancouver
  • British Columbia
  • Canada

Role ID

216106

Worker Type

Regular Employee

Studio/Department

Other

Work Model

Remote

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Senior Software Engineer , you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) into a world-class engine used by millions of players.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

You will report to the Director of Engineering.

Responsibilities:

Build upon and extend the low-level networking layer of the engine.

Design, implement, and instrument networking features to support multiplayer at scale.

Partner with engine developers, ensuring gameplay features and systems have full multiplayer support.

Define patterns and best practices for multiplayer-ready code.

Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine.

Qualifications:

8+ years of professional software engineering experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)

Experience with large C++ codebases

Experience implementing gameplay networking features

Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)

Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems

Experience collaborating with others to translate applied research goals into production-ready engine features

Experience contributing to engine architecture or developer-facing platforms.

Proficiency in CI/CD tools (e.g., Jenkins, GitLab)

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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