Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows

Electronic Arts

Redwood City (CA)

Hybrid

USD 121,000 - 184,000

Full time

14 days+

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Benefits offered by this job

PTO 3 weeks
Sick time 80h
Holidays 16
Family leave 10 weeks
Health insurance
Dental insurance
Vision insurance
Life insurance
Disability insurance
401(k) plan

Job summary

Electronic Arts in North America is seeking a Software Developer to build an agentic harness for game logic generation and evaluation within our engine. This hybrid role is onsite three days a week in Redwood City, Montreal, or Vancouver, and requires collaboration with engine teams across locations.

You will implement guardrails, automated regression checks, and scalable interfaces for rapid iteration, leveraging 3+ years in AAA engines and strong C++ and Python skills.

Qualifications

  • 3+ years of software development with AAA game engines.
  • Expertise in C++.
  • Experience with Python.
  • Experience with agentic harnesses and workflows.
  • Experience with context engineering and graph engineering.
  • Experience with long running workflow orchestration.
  • Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines).

Responsibilities

  • Build and extend an agentic harness for game logic generation and tool orchestration.
  • Partner with engine developers to integrate creator-focused systems into the core engine.
  • Implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks.
  • Build evaluation for agent output and automated regression suites that gate harness changes.
  • Collaborate with researchers, developers, artists, and designers to translate prototypes into production-ready engine features.
  • Design extensible interfaces for rapid iteration on new technologies while maintaining architecture integrity.
  • Define how to productize new technologies within the engine.

Skills

AAA game engines
C++
Python
Agentic harnesses
Context engineering
Graph engineering
Workflow orchestration

Tools

Claude Code
Codex
Opencode

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

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At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Software Developer, you will help build the agentic harness that turns intent into working games and the loop that lets an agent write, run, evaluate, and repair its own work.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

Responsibilities:
  • You will build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.

  • You will partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.

  • You will implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players.

  • You will build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.

  • You will partner with researchers, developers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.

  • You will design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.

  • You will define how you productize new technologies within the engine, influencing architecture and creator experience.

Qualifications:
  • 3+ years of software development experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)

  • Expertise in C++

  • Experience with Python

  • Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode)

  • Experience with context engineering, graph engineering, and long running workflow orchestration

  • Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)


Pay Transparency - North America

COMPENSATION AND BENEFITS

PAY RANGES

* California (depending on location e.g. Los Angeles vs. San Francisco) *$120,600 - $184,000 USD


Pay is just one part of the overall compensation at EA.In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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