Cross-Platform Game Developer (MonoGame)

AI Trainer Jobs

United States

Remote

USD 69,000 - 165,000

Full time

2 days ago
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Job summary

AI Trainer Jobs is seeking a remote Cross-Platform Game Developer (MonoGame) for an engineering review track that evaluates production code, debugging traces, and AI outputs for real-world correctness. You will reproduce failures, write the unit tests the model should have written, and explain the fix so the modeling team can target the gap.

In this contractor role, you will grade solutions for correctness, style, and edge-case handling, write minimal failing tests, and rank paired solutions

Qualifications

  • Experience reading, running, and debugging unfamiliar code for review tasks.
  • Ability to write concise unit tests that expose edge cases.
  • Clear written reasoning to justify reviewer decisions.

Responsibilities

  • Run and reproduce candidate code outputs in a sandboxed environment for review assignments.
  • Grade cloud & platform engineering solutions for correctness, style, and edge-case handling.
  • Write minimal failing tests that demonstrate the bug a model output missed.
  • Compare paired solutions and rank them with a written rationale tied to the rubric.

Skills

Code review
Debugging
Unit testing
C#
MonoGame
.NET
Cloud & platform engineering

Tools

pytest
Jest
JUnit
Go test
RSpec

Job description

Cross-Platform Game Developer (MonoGame) is a remote engineering review track for evaluating production code, debugging traces, and developer-facing AI outputs against real-world correctness standards. Reviewers reproduce failures, write the unit test the model should have written, and explain the fix so the modeling team can target the gap.

Category: Coding, SWE & Agent Evaluation · Pay: $50–$120 / hr · Location: Remote — US-eligible · Contractor

Cross-Platform Game Developer (MonoGame) is a remote engineering review track for evaluating production code, debugging traces, and developer-facing AI outputs against real-world correctness standards.

About the role

Cross-Platform Game Developer (MonoGame) is a remote engineering review track for evaluating production code, debugging traces, and developer-facing AI outputs against real-world correctness standards. Reviewers reproduce failures, write the unit test the model should have written, and explain the fix so the modeling team can target the gap.
Engineering model quality lives or dies on whether the generated code actually compiles, passes tests, and handles edge cases. AuraOne pairs experienced engineers with the modeling team to grade outputs the way a code reviewer would.
Judge generated code and software engineering agents. Read their debugging traces.

Responsibilities
  • Run and reproduce candidate code outputs in a sandboxed environment for Cross-Platform Game Developer (MonoGame) assignments.
  • Grade cloud & platform engineering solutions for correctness, style, and edge-case handling.
  • Write minimal failing tests that demonstrate the bug a model output missed.
  • Compare paired solutions and rank them with a written rationale tied to the rubric.
Role details

Track Code review & evaluation Work model Remote · Independent specialist contractor Compensation $50–$120 / hr Eligible from US

What you should bring
  • Strong day-job engineering experience — you can read, run, and debug unfamiliar code for Cross-Platform Game Developer (MonoGame) work.
  • Comfort writing concise unit tests that capture a single failure mode.
  • Familiarity with a testing framework. pytest, Jest, or JUnit. Go test, RSpec, or whatever you use.
  • Clear written reasoning — your review note has to convince another senior engineer.
  • Reliable async availability for at least 10 hours per week.
  • Prior code-review or technical-interview-grading experience is a plus.
Role signals
Example tasks
  • Reproduce a generated engineering solution to a coding task, run the test suite, and grade it.
  • Write the smallest failing test that demonstrates a model's edge-case bug.
  • Compare two paired solutions and rank them with a written rationale tied to the rubric.
  • Triage a security issue surfaced by a model and document the patch the model should have produced.
Useful experience
  • Open-source contributions or a public portfolio that demonstrates production-quality code.
  • Experience with the target language's standard tooling, linters, and idiomatic style guides.
  • Familiarity with security-review checklists (OWASP, CWE) and AppSec patterns.
Compensation and schedule

$50–$120 / hr
Expected arrangement: contractor , with program-defined task volume and review pacing. Placement depends on current program demand and reviewer confirmation.

Skills used in matching
  • Code review
  • Debugging
  • Unit testing
  • Software engineering judgment
  • Cloud & platform engineering
  • C#
  • MonoGame
  • .NET
Application boundary

Creating a specialist profile records your experience and preferences. Starting role intake is a separate action that attaches this role to your candidate record.

Specialist intake

The intake preserves your chosen role, the visible terms, and source attribution for reviewer context.
- 01 Confirm profile and eligibility details.
- 02 Attach this role deliberately.
- 03 Receive a human review decision or follow-up.
Placement timing depends on program demand and reviewer confirmation.

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