Cinematic Director, Unannounced Game | Irvine, CA

Blizzard Entertainment in

Irvine (CA)

Hybrid

USD 119,000 - 221,000

Full time

6 days ago
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Benefits offered by this job

Medical benefits
401(k) matching
Paid time off

Job summary

Blizzard Entertainment in Irvine, CA seeks a Cinematic Director for an unannounced game. You will lead the cinematics team, set priorities, and shape storytelling within a real-time engine, collaborating across design, narrative, animation, audio, and production.

The role emphasizes hands-on creation and leadership in a hybrid Irvine studio setup. You will own creative direction while managing the team, balancing ambitious storytelling with production realities, and mentoring team members to

Qualifications

  • 10+ years in cinematics or related media.
  • 2+ years of direct people-management experience.
  • Hands-on ownership of cinematic sequences in engine.
  • Proficient with Unreal Engine, Maya/MotionBuilder and motion capture workflows.
  • Strong communication and cross-functional collaboration.

Responsibilities

  • Lead the creative development and execution of cinematic work for a new Blizzard game, ensuring alignment with vision and player experience.
  • Guide cinematic work from concepting through animatics, iteration, and final delivery.
  • Author, block, and iterate cinematic sequences within a real-time engine.
  • Establish and uphold a high bar for cinematic storytelling (pacing, camera language, performance).
  • Collaborate with audio, music, voice-over, and cross-functional teams to shape performances.

Skills

Cinematic direction
Team leadership
Real-time engine work
Storytelling
Pipeline collaboration
Communication skills

Tools

Unreal Engine
Maya
MotionBuilder
Performance capture

Job description

Cinematic Director, Unannounced Game | Irvine, CA (Finance)
Team Name:

Unannounced Project

Job Title:

Cinematic Director, Unannounced Game | Irvine, CA

Requisition ID:

R028113

Job Description:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.

We are looking for a Cinematic Director to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will lead a team to execute on the vision, development, and delivery of cinematic work, partnering closely with the game team, production leadership, and the e xecutive p roducer . As the product owner of the cinematics team, you will lead the team, set priorities, align creative direction, and help deliver compelling storytelling that supports the overall vision of the game.

This role offers a flexible hybrid work week from our Irvine, CA studio location, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer.

Responsibilities
  • Lead the creative development and execution of cinematic work for a new, unannounced Blizzard game, ensuring alignment with overall vision, tone, and player experience.
  • Guide cinematic work from early concepting and pitching through animatics, iteration, implementation, and final delivery.
  • Personally author, block, and iterate cinematic sequences within a real-time engine (e.g., Unreal Sequencer), not solely through delegation.
  • Establish and uphold a high bar for cinematic storytelling, including pacing, staging, camera language, performance, emotional clarity, and overall quality.
  • Partner with audio, music, and voice-over teams to help shape performances and ensure cinematic moments land with clarity, emotion, and impact.
  • Present work clearly and confidently to stakeholders, synthesizing feedback while maintaining creative clarity and momentum.
  • Partner closely with the creative director, project leadership, and cross-functional teams (design, narrative, animation, audio, art, production) to drive alignment and deliver compelling cinematic storytelling.
  • Balance the project's creative ambition with production realities, making thoughtful trade-offs across scope, timelines, resources, and team capacity.
  • Act as the product owner for the cinematics team, setting priorities, aligning work to project goals and milestones, and focusing the team on the highest-impact opportunities.
  • Serve as the people manager for the cinematics team, providing coaching, feedback, performance management, and support for growth and development.
  • Help define effective workflows, review rhythms, and team practices that support strong collaboration and predictable execution.
  • Collaborate with external partners when needed, providing clear creative direction and feedback to ensure work meets project expectations.
Minimum Requirements
  • 10+ years of professional experience in cinematics, game development, animation, film, television, or other narrative visual media.
  • 2+ years of direct people-management experience, including coaching, feedback, and performance management.
  • Proven hands‑on ownership of cinematic sequences from previs through final in‑engine implementation, including camera, staging, pacing, and polish.
  • Ability to step in at any stage of production to resolve creative or technical blockers with minimal overhead.
  • Deep working knowledge of real‑time cinematic pipelines, including animation integration, lighting, layout, and runtime constraints.
  • Practical experience with industry‑standard tools such as Unreal Engine, Maya/ MotionBuilder , and performance capture workflows, with the ability to prototype and iterate directly in tool.
  • Experience diagnosing and resolving pipeline inefficiencies and bridging gaps between cinematic, animation, and engineering teams.
  • Hands‑on experience directing performance capture sessions, with the ability to translate narrative intent into actionable direction for actors and technical teams.
  • Strong understanding of capture limitations and downstream implications to ensure performance translates effectively in engine.
  • Demonstrated ability to adapt creative direction based on engine constraints, memory budgets, and runtime performance targets while maintaining narrative clarity.
  • A player ‑ coach leadership style, leading through direct contribution and craft credibility rather than review‑only cycles.
  • Ability to mentor through active engagement, in‑tool reviews, pairing, and hands‑on problem solving.
  • Strong understanding of cinematic storytelling fundamentals, including pacing, composition, staging, camera language, editing, and performance.
  • Experience balancing creative possibilities with schedules, dependencies, bandwidth, and production constraints.
  • Strong communication skills, including the ability to pitch ideas, synthesize feedback, and represent the team clearly in reviews.
What Sets You Apart?
  • You are a hands‑on cinematic creator who actively works in engine and DCC tools to bring sequences to life.
  • You have personally shipped cinematic content and can clearly articulate your direct contributions.
  • You are comfortable owning both creative direction and execution, stepping into the work when needed to maintain quality and momentum.
  • You treat technical constraints as part of the creative process, not a downstream consideration.
  • You lead through craft excellence and direct engagement, not abstraction.
Bonus Points
  • Experience developing or shipping cinematic work for AAA games.
  • Experience with multiple in‑engine or real‑time cinematic pipelines.
  • Experience working on story‑driven or character‑driven games.
  • Experience collaborating with external vendors or outsource partners.
  • Familiarity with Blizzard games and a strong appreciation for interactive, narrative‑driven storytelling .
Application Materials :
  • Resume.
  • A strong portfolio or reel demonstrating high‑quality cinematic, narrative, or visually driven storytelling work .
Your Platform

Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre‑defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Our World

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush ™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Rewards

We provide a suite of benefits that promote physical, emotional and financial well‑being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full‑time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .

In the U.S., the standard base pay range for this role is $119,280.00 - $220,700.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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