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Join a forward-thinking company as a Character Review Artist on the Skate team, where you'll collaborate with talented individuals to enhance character design and modeling techniques. This role emphasizes feedback and documentation to ensure successful partnerships with external teams. Enjoy the flexibility of hybrid and remote work options while contributing to an inclusive gaming experience that resonates with players. If you're passionate about game development and eager to make a difference in the gaming community, this opportunity is perfect for you.
Location: Hybrid and Remote work options available across most North America locations.
WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.
We are looking for an experienced Character Review Artist to join the Skate team. You will report to the External Development Director.
Your role:
Ceci ne s’applique pas au Québec.
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
Electronic Arts Inc. is an American video game company headquartered in Redwood City, California.