C++ Toolchain Engineer

Acquire Me

New York (NY)

On-site

USD 140,000 - 210,000

Full time

12 days ago
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Job summary

Acquire Me in New York is seeking a C++ Toolchain Engineer to own and enhance the build, compiler and developer infrastructure for a large, performance-critical codebase.

You will work with LLVM/Clang, GCC and modern C++ compilers, optimize compilation and linking, and help scale Bazel, CMake and other build systems across a massive codebase. This hands-on role emphasizes reliability, tooling, and fast feedback in a high‑throughput trading environment.

Qualifications

  • Strong C++ and Linux engineering background.
  • Experience with build systems, compilers or developer infrastructure.
  • Understanding of compilation, linking and C++ toolchains.
  • Experience with Bazel, CMake, Buck2, Ninja or similar.

Responsibilities

  • Build and improve C++ toolchain and build infrastructure.
  • Work with LLVM/Clang, GCC and modern C++ compilers.
  • Improve compilation, linking and build performance.
  • Develop infrastructure around Bazel, CMake, Buck2 or similar build systems.
  • Work on remote execution, distributed builds and build caching.
  • Profile and eliminate bottlenecks across large C++ codebases.
  • Improve CI/CD, testing and release infrastructure.
  • Build internal developer tooling used by C++ engineers across the firm.

Skills

C++
Linux
Performance engineering
Build systems
Compiler toolchains

Tools

LLVM/Clang
GCC
Bazel
CMake
Buck2
Ninja

Job description

A tier-one HFT firm looking to hire a C++ Toolchain Engineer to work on the build, compiler and developer infrastructure supporting a large performance-critical C++ codebase.

This is a hands‑on engineering role for someone interested in the infrastructure that allows highly technical C++ teams to build, test and ship software quickly and reliably.

What you’ll work on:

  • Build and improve C++ toolchain and build infrastructure
  • Work with LLVM/Clang, GCC and modern C++ compilers
  • Improve compilation, linking and build performance
  • Develop infrastructure around Bazel, CMake, Buck2 or similar build systems
  • Work on remote execution, distributed builds and build caching
  • Profile and eliminate bottlenecks across large C++ codebases
  • Improve CI/CD, testing and release infrastructure
  • Build internal developer tooling used by C++ engineers across the firm

What we’re looking for:

  • Strong C++ and Linux engineering background
  • Experience with build systems, compilers or developer infrastructure
  • Understanding of compilation, linking and C++ toolchains
  • Experience with Bazel, CMake, Buck2, Ninja or similar
  • Strong systems and performance engineering fundamentals
  • Comfortable working across large and complex C++ codebases

Experience with LLVM/Clang, compiler internals, linkers, remote execution, monorepos, distributed build systems or performance optimisation would be particularly relevant.

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