Assistant Professor of 3D Art & Creative Technology

Liberty University, Inc.

Lynchburg (VA)

On-site

USD 68,000 - 85,000

Full time

14 days+
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Benefits offered by this job

Health insurance
Retirement plans
Tuition assistance

Job summary

Liberty University is seeking an Assistant Professor to teach undergraduate and graduate courses in 3D-focused studio art disciplines, including 3D modeling, animation, and related technologies. The role emphasizes a strong student-centered approach and collaboration across programs.

Preferred qualifications include an MFA and 3+ years of teaching or professional experience, with proficiency in tools such as Blender, Maya, ZBrush, Unreal Engine, Unity, or 3ds Max.

Qualifications

  • Education MFA in Studio Art, 3D Animation, 3D Modeling, Game Design, or a closely related field.
  • Experience minimum of three years of teaching beyond a TA role and/or significant professional industry experience.
  • Technical expertise in 3D modeling, rendering, lighting, texturing, or animation; tools such as Blender, Maya, ZBrush, Unreal Engine, Unity, or 3ds Max.

Responsibilities

  • Teach undergraduate and graduate courses in 3D-focused studio art disciplines.
  • Demonstrate a strong commitment to effective instruction in 3D art, animation, and related technologies.
  • Maintain a student-centered teaching philosophy balancing foundational instruction with advanced, career-oriented skill development.
  • Collaborate with faculty and staff on program development and curricular innovation.
  • Engage with emerging technologies (including AI-assisted tools and real-time production workflows) as they relate to contemporary creative practice.
  • Support and advance Liberty University’s mission through excellence in teaching, service, and professional engagement.

Job description

Liberty University is seeking an Assistant Professor to teach undergraduate and graduate courses in 3D-focused studio art disciplines, including 3D modeling, animation, and related technologies. The role emphasizes a strong student-centered approach and collaboration across programs.

Preferred qualifications include an MFA and 3+ years of teaching or professional experience, with proficiency in tools such as Blender, Maya, ZBrush, Unreal Engine, Unity, or 3ds Max.

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