3D Specialist

Corps Team

Hamel (MN)

Hybrid

USD 47,000 - 52,000

Full time

5 days ago
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Job summary

Corps Team is seeking an experienced 3D Specialist to create efficient 3D models for a real-time product configurator. The role supports CAD-to-polygon workflows and requires strong texturing skills and CAD-to-model conversion.

The ideal candidate has 2+ years in 3D modeling with Maya/Modo/3DS Max, knowledge of retopology, baking, and familiarity with PlayCanvas, Godot, or Unity. This is a contract role with remote flexibility and occasional on-site in the Minneapolis area.

Qualifications

  • Bachelor’s degree or higher in Game Design, VFX, Digital Media, Computer Animation or similar field.
  • Experience with real-time engines such as PlayCanvas, Godot, or Unity.
  • 2+ years of experience modeling in Maya, Modo, or 3DS Max.
  • Retopology and baking experience.
  • Texture/vector editing with Adobe Creative Suite.
  • Strong communication, organization, and attention to detail.

Responsibilities

  • Create 3D assets (models and textures) for real-time engine use.
  • Convert CAD models to polygon-based models and retopologize.
  • Perform UV mapping, baking and texturing tasks.
  • Communicate project requirements with cross-functional teams.
  • Balance visual fidelity with configurator performance.
  • Participate in Agile processes with Jira and daily standups.

Skills

Communication
Time management
Attention to detail
Team collaboration

Education

Bachelor’s degree or higher in Game Design/VFX/Digital Media/Animation

Tools

PlayCanvas
Godot
Unity
Maya
Modo
3DS Max
Adobe Creative Suite
Marmoset

Job description

Our client, a leader in the power sports industry, is seeking an experienced 3D Specialist for a 12 month contract assignment. This role is primarily remote, with a preference for candidate in the Minneapolis/ St. Paul area to occasionally come onsite.

JOB SUMMARY

Seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of products for the company’s industry-leading 3D product configurator.

ESSENTIAL DUTIES & RESPONSIBLITIES
  • Create 3D digital assets (3D models and associated textures) for use in a real-time engine
  • Retrieve and convert CAD models to polygon-based models before retopologizing.
  • Utilize skills such as modeling, UV mapping, baking, and texturing.
  • Communicate with cross-functional stakeholders to understand project requirements and product details before creating and delivering 3D models.
  • Accountable for balancing visual fidelity with overall configurator performance.
  • Participate in the day-to-day operations of the team utilizing the Agile Methodology including daily standups, updating ongoing tasks within Jira, contributing to short-term forecasting, and regularly communicating progress and roadblocks.
SKILLS & KNOWLEDGE
  • Required: Bachelor’s degree or above in Game Design, VFX, Digital Media, Computer Animation or similar field
  • Previous experience working in a game engine like Playcanvas, Godot, or Unity.
  • 2+ years’ experience modeling in a 3D modeling program like Maya, Modo, or 3DS Max.
  • Retopology and baking
  • Texture and vector editing with Adobe Creative Suite
  • Strong organizational skills and attention to detail
  • Demonstrated ability to communicate effectively, both verbally and in writing
  • Self-starter that functions well in a collaborative team and fast-paced environment
  • Effective time-management skills working with fluid deadlines
  • Preferred: Familiarity with Playcanvas.
  • Comfortability with Marmoset.
  • Able to create 3D models and textures from photographs, technical drawings, or point cloud data.
  • Understanding of real-time rendering

Pay Rate- $33.80- $38.73/hour

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