2D Artist - FTC 6 Months

StoryToys

United States

Remote

USD 55,000 - 85,000

Full time

3 days ago
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Job summary

StoryToys, an independent subsidiary of Team17, seeks a mid-level 2D Artist with a UI specialty for our mobile games team. You will craft engaging interfaces for preschool audiences and support broader 2D art needs.

Collaborating with Design, Engineering and Production, you will translate user flows into polished UI assets and maintain brand guidelines while ensuring performance on mobile devices. Applicants should show a strong UI art portfolio and experience with Unity, Photoshop and

Qualifications

  • Portfolio showing polished UI artwork and strong visual hierarchy.
  • Solid 2D art fundamentals and attention to detail.
  • Ability to translate brand guidelines into UI visuals.
  • Experience designing for mobile UI constraints.
  • Comfort receiving feedback and iterating on designs.

Responsibilities

  • Produce high-quality UI screens, buttons, icons, and menus with clear visual hierarchy.
  • Create child-friendly interfaces with readable typography and accessible interactions.
  • Maintain brand consistency across licensed properties in UI assets.
  • Build reusable UI components and asset libraries for efficient production.
  • Collaborate with Design, Engineering and QA in Unity during implementation.
  • Provide supporting illustrations and 2D assets for broader needs.
  • Iterate artwork based on feedback and playtests and adapt to multiple screen sizes.

Skills

UI Art
2D Art
Visual Hierarchy
Color Theory
Typography

Tools

Adobe Photoshop
Adobe Illustrator
Figma
Unity

Job description

Who are we?

StoryToys, an independent subsidiary of Team17 Group plc, is a premier, award-winning developer and publisher of interactive educational apps designed to help children learn, play, and grow. We collaborate with the world’s most recognizable entertainment giants—including The LEGO Group, The Walt Disney Company, Marvel Entertainment, Mattel, and BBC Studios to bring beloved characters like Bluey, Peppa Pig, and Barbie into engaging digital worlds.

Our global success spans all major distribution networks, amassing over 300 million app downloads and reaching millions of active families worldwide in up to 28 different languages. While headquartered in Dublin, Ireland, our internal team of over 130 professionals operates alongside a vast, highly agile global network of creators.

About the role

We are seeking a talented mid-level 2D Artist with a specialism in UI to join our mobile games development team. You will create engaging, intuitive and visually appealing interfaces for our preschool audience, alongside supporting the wider 2D art needs of our products.

Working closely with Design, Engineering, Production and the wider Art Department, you will translate agreed user flows and creative direction into polished UI artwork and production-ready assets. The successful candidate will combine strong 2D art fundamentals with an understanding of how young children interact with games, delivering clear, playful interfaces that reflect our licensed brands and perform well on mobile devices.

Requirements
Key Responsibilities
  • UI Art Production:Create high-quality screens, buttons, icons, menus, overlays and other interface assets, maintaining clear visual hierarchy and consistency across each product.
  • Child-Friendly Interfaces:Use shape, colour, scale and visual feedback to make interactions understandable for young children, including those who cannot yet read. Work with Design to refine clarity and usability.
  • Brand and Creative Consistency:Translate creative direction and licensed brand guidelines into UI and 2D artwork, responding constructively to internal reviews and partner feedback.
  • UI Systems and Asset Libraries:Build and maintain reusable UI components, style guides and organised asset libraries to support consistent, efficient production.
  • Unity Implementation and Handover:Prepare and export assets with appropriate dimensions, slicing, transparency and naming. Collaborate with Engineering on layout, scaling and implementation, and review the results in Unity and on devices.
  • Wider 2D Art Support:Contribute supporting illustrations, backgrounds, props and other 2D content as required, with UI remaining the primary specialism.
  • Iteration and Quality:Refine artwork through feedback and playtesting. Work with QA and Engineering to resolve visual issues, including screen sizes, aspect ratios and localisation requirements.
  • Agile Delivery:Participate in task estimation, sprint planning and reviews. Communicate progress, dependencies and risks early, and maintain organised source files and production-ready deliverables.
Required Skills
  • Professional experience as a 2D or UI Artist in games or interactive media, with the ability to deliver work independently within an agreed brief and seek feedback at appropriate stages.
  • A portfolio demonstrating polished UI artwork, strong visual hierarchy and clear, consistent interface design, alongside sound 2D art fundamentals.
  • Strong understanding of composition, colour, shape language and typography, with the ability to work across different visual styles.
  • Proficiency in Adobe Photoshop and Illustrator, or equivalent 2D art tools, and familiarity with Figma or a comparable interface design tool.
  • Understanding of UI asset preparation for Unity, including sprites, slicing, scalable layouts and efficient texture use. Ability to review artwork in engine and collaborate on implementation.
  • Understanding of mobile interface constraints, including touch targets, device formats, readability and performance-conscious asset production.
  • Clear communication, a collaborative approach and the ability to respond to feedback while managing tasks and deadlines.
Preferred Qualifications
  • Experience creating UI for mobile games, especially apps for children or families.
  • Experience working with licensed IP and external brand approvals.
  • Hands‑on experience assembling UI in Unity and creating simple UI animation or interaction feedback.
  • Experience supporting localisation and accessible interface design.
  • Familiarity with Agile production, Jira and version control such as Git.
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