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Exwalt Ltd. seeks a talented UI/UX Designer to craft immersive in-game interfaces for Gladion, our Unreal Engine 5 project. You will translate gameplay mechanics into intuitive UI, and implement directly inside UE5 using UMG.
You will design HUDs, menus, inventories, and interaction systems, ensuring performance and cross-resolution compatibility. Collaborate with designers, developers, and artists to deliver a polished player experience.
We are looking for a talented and detail-oriented UI/UX Designer to craft high-quality, immersive user interfaces for Gladion, our next-generation game project built with Unreal Engine 5.
This role goes beyond static design: we need someone who understands interactive systems, player psychology, and can translate complex gameplay mechanics into intuitive, performant UI experiences directly inside UE5.
Design and implement in-game UI using Unreal Engine 5 (UMG)
Create scalable, modular UI systems that integrate seamlessly with gameplay
Translate game mechanics and systems into clear, intuitive user flows
Work closely with game designers, developers, and artists
Build responsive UI layouts for multiple resolutions and aspect ratios
Design HUDs, menus, inventories, skill trees, and interaction systems
Ensure performance-friendly UI implementation (draw calls, memory usage, optimization)
Maintain UI consistency, style guides, and design systems
Proven experience as a UI/UX Designer in game development
Strong experience with Unreal Engine 5 (UMG, Widgets, Layout systems)
Solid understanding of user experience principles and player behavior
Ability to design both functional and visually polished interfaces
Experience with interactive prototyping and UI flow design
Knowledge of responsive/adaptive UI design
Familiarity with design tools such as Figma, Adobe XD, or similar
Understanding of UI performance constraints in real-time environments
Experience implementing UI logic with Blueprints
Basic understanding of C++ in Unreal Engine
Knowledge of animation systems for UI (transitions, micro-interactions)
Experience with live-service UI systems (dynamic content, updates)
Familiarity with accessibility standards in games
Work on a technically ambitious and visually advanced game
Direct impact on player experience and core game feel
A collaborative, engineering-driven development environment
A long project horizon rather than a short delivery cycle