Dynamic 2D Game Animator - Unity & Spine

Game Companies

Fatih

On-site

TRY 180,000 - 300,000

Full time

2 days ago
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Job summary

Cypher Games in Istanbul seeks an Animator to turn concepts into dynamic in-game experiences. You’ll shape movement for characters, environments, and gameplay moments, adding depth, style, and emotion that players feel.

You’ll work closely with Art and Product teams from concept to production, design 2D assets, and oversee the animation pipeline to ensure seamless integration with the game’s visuals and player experience.

Qualifications

  • Bachelor's degree in Animation, Arts, or related field, or equivalent game animation experience.
  • Strong understanding of animation principles with attention to timing and movement.
  • Proficiency with Spine and Unity and similar tools.
  • Ability to collaborate effectively with Art and Product teams.
  • Knowledge of color theory, lighting, and composition for game visuals.

Responsibilities

  • Develop and create in-game animations, collaborating closely with Art and Product teams from concept to final production
  • Design and animate 2D assets, including characters, environments, textures, and more, to bring compelling visuals to life
  • Oversee the animation pipeline, ensuring integration into the game aligns with quality standards and gameplay experience
  • Keep up-to-date with new trends in animation and game art, sharing insights and suggestions to enhance our projects
  • Contribute innovative ideas for game design, visual features, and user experience improvements

Skills

Animation
2D art
Team collaboration

Education

Bachelor's degree in Animation

Tools

Spine
Unity

Job description

Cypher Games in Istanbul seeks an Animator to turn concepts into dynamic in-game experiences. You’ll shape movement for characters, environments, and gameplay moments, adding depth, style, and emotion that players feel.

You’ll work closely with Art and Product teams from concept to production, design 2D assets, and oversee the animation pipeline to ensure seamless integration with the game’s visuals and player experience.

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