XR Research Engineer: Metaverse Education & Training

Singapore Institute of Technology

Singapore

On-site

SGD 50,000 - 70,000

Full time

14 days+

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Job summary

A leading technology research university in Singapore seeks a Research Engineer for XR Research projects. This role involves developing software platforms for multi-user AR/VR applications. Responsibilities include ensuring project deliverables are met, developing interactive metaverse applications for online education, and participating in user studies. The ideal candidate should have a degree in Computer Science and experience in JavaScript and software development. The position is temporary and offers an opportunity to contribute to academia.

Qualifications

  • A degree in Computer Science or relevant field.
  • Experience with software development life cycle.
  • Strong knowledge in JavaScript for 3D/VR applications.

Responsibilities

  • Participate in the research project to ensure all project deliverables are met.
  • Develop an interactive metaverse application for online education.
  • Analyze the data and publish academic research papers.

Skills

JavaScript for 3D/VR applications
Software development life cycle
Database management systems
Unity
Unreal Engine
User study leadership

Education

Degree in Computer Science or relevant field

Job description

Job Description

Research Engineer (in XR Research) - BD 1

Posting Start Date: 14/04/2026

Schemes of Service: Research

Division: Centre for Digital Enablement

Employment Type: Temporary

Introduction

As a University of Applied Learning, SIT works closely with industry in our research pursuits. Our research staff will have the opportunity to be equipped with applied research skill sets that are relevant to industry demands while working on research projects in SIT. The primary responsibility of this role is to deliver on an industry innovation research project where you will be part of the research team to develop software platforms for supporting multi-user AR/VR applications.

Key Responsibilities

  • Participate in the research project with Principal Investigator (PI), Co-PI and the research team members to ensure all project deliverables are met.
  • Undertake the following responsibilities:
    • Develop an interactive metaverse application for online education, team collaboration, and workplace training with a focus on real-time interactive simulation.
    • Optionally, design and lead user study. Analyze the data and publish academic research papers in international academic conferences/journals
  • Perform testing
  • Carry out Risk Assessment, and ensure compliance with Work, Safety and Health Regulations.
  • Work independently, as well as within a team, to ensure proper operation and maintenance of equipment.
Job Requirements

  • A degree in Computer Science or relevant field
  • Experience with software development life cycle
  • Software Development:
  • Strong knowledge in Javascript for 3D/VR applications (e.g., babylon.js, A-Frame, etc.).
  • Experience in developing XR app for teaching & learning/training.
  • Experience developing optimized modules within Unity and/or Unreal Engine
  • Experience with database management systems
  • User study – Optional.
    • End-to-End Study Leadership: Lead the full lifecycle of user research, from defining objectives and methodologies (e.g., usability, A/B testing, interviews) to facilitating sessions and extracting unbiased, actionable insights.
    • Scientific Authoring & Publication: Drive the creation of high-quality research papers for top-tier peer-reviewed venues (e.g., CHI, UIST, CSCW), translating complex technical architectures and study results into compelling academic narratives.
    • Ethical Oversight & IRB Management: Manage the formal Institutional Review Board (IRB) process, ensuring all protocols, data handling, and participant interactions meet the highest ethical and legal standards for human-subjects research.
    • Advanced Data Synthesis: Analyze qualitative and quantitative data to identify deep behavioral patterns, using these findings to ground both product development and scholarly contributions in empirical evidence.

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