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Senior System Software Engineer

HELIX LEISURE PTE. LTD.

Singapore

On-site

SGD 80,000 - 100,000

Full time

Today
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Job summary

A leading interactive entertainment company in Singapore seeks a Senior Software Engineer. This role involves developing firmware for microcontrollers and creating seamless user experiences for arcade games. Candidates should have a strong background in embedded systems, C/C++, and collaboration with hardware teams. Experience in VR/AR and familiarity with Unity or Unreal Engine is advantageous.

Qualifications

  • 5+ years of experience in software development for interactive or embedded systems.
  • Experience with microcontrollers (STM32, NXP, ESP32, Arduino)
  • Comfortable interfacing with hardware teams.

Responsibilities

  • Develop and maintain firmware for microcontrollers.
  • Support the development for API & DLL interfacing between games and hardware.
  • Work cross-functionally with design and manufacturing teams.

Skills

C/C++
C#
Python
Debugging
Agile workflows
Embedded systems
Networking protocols
Interfacing with hardware
VR/AR experience
Unity/Unreal Engine

Education

Bachelor’s / Master’s in Computer Science or related field

Tools

Git
Visual Studio
VS Code
EE tools (oscilloscope, multimeter)
Job description

Join the team pioneering the next generation of interactive arcade entertainment.

We are looking for a hands-on, multidisciplinary Senior Software Engineer who thrives at the crossroads of Windows game software, AI-driven interaction, and embedded control systems.

You’ll design, code, and integrate experiences that bridge the digital gameplay world with physical hardware systems — motion, lighting, sensors, haptics, and networked intelligence — to deliver immersive arcade experiences.

Key Responsibilities

Embedded / Hardware Integration (≈ 70%)

  • Develop and maintain firmware and communication layers for STM32, NXP, ESP32, and Arduino-class microcontrollers.
  • Implement serial, CAN, I²C, POE and Ethernet communication between host PCs and embedded boards.
  • Support hardware bring-up, diagnostics, and factory testing, working closely with the EE and manufacturing teams.
  • Integrate embedded devices with Windows game software for synchronized control and telemetry.
  • Troubleshoot and debug at both firmware and system level using oscilloscopes, logic analyzers, and JTAG tools.
  • Apply DFM/DFT principles and support product transfer to manufacturing.
Windows / Game (≈ 30%)
  • Support the development for API & DLL for middleware interfacing between games and embedded hardware.
  • Design and implement Windows-based applications for arcade games
  • Implement real-time control interfaces linking game software with physical subsystems (motion, lighting, audio).
  • Collaborate with artists, designers, and firmware engineers to create seamless user experiences.
Collaboration & Quality
  • Work cross-functionally with design, hardware, and manufacturing teams to define requirements and validate designs.
  • Participate in code reviews, testing, and validation to ensure robustness under arcade conditions.
  • Document design, integration, and troubleshooting workflows clearly for cross-team use.
Required Skills & Experience
  • Bachelor’s / Master’s in Computer Science, Computer Engineering, or related field.
  • ≥ 5 years of experience in software development for interactive or embedded systems.
  • Experience with microcontrollers (STM32, NXP, ESP32, Arduino) embedded system and real-time communication protocols.
  • Proficient in C/C++, C#, and Python for Windows applications. within Visual Studio / VS Code environments.
  • Competent in source control (Git), Agile workflows, Jira and software test frameworks.
  • Strong debugging, analytical, and documentation skills.
  • Comfortable interfacing with hardware teams and using EE tools (oscilloscope, multimeter).
  • Fluent in English; able to communicate effectively across multidisciplinary teams.
  • Experience in VR/AR, motion platforms, or electromechanical game systems.
  • Familiarity with Unity or Unreal Engine for gameplay or simulation is advantageous but a must.
  • Understanding of networking / IoT protocols (MQTT, WebSocket).
  • Exposure to cloud connectivity for telemetry, leaderboards, or remote updates.
  • Familiarity with PLC or industrial control systems.
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