Senior 3D Character Artist at IGG, Singapore

Festybay

Singapore

On-site

SGD 80,352 - 120,528

Full time

14 days+

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Benefits offered by this job

Flexible hybrid work arrangements
Health insurance
Comprehensive wellness programs
Creative stipend for art resources

Job summary

A global gaming studio is seeking a Senior 3D Character Artist in Singapore. This role involves leading character production from concept to final asset, balancing aesthetic appeal with technical performance in game engines. The ideal candidate will have over 5 years of experience, strong proficiency in tools like ZBrush and Maya, and a passion for Western stylized aesthetics. Flexible work arrangements and competitive benefits are offered, making this position an exciting opportunity in the gaming industry.

Qualifications

  • Minimum of 5+ years of experience in 3D character production.
  • Proven track record with at least one shipped title.
  • Mastery of Western Cartoon/Stylized art style.

Responsibilities

  • Manage the entire character lifecycle from 2D sketch to 3D model.
  • Create high-precision digital sculptures and stylized textures.
  • Integrate character assets within game engines and optimize performance.

Skills

Expert proficiency in ZBrush
Expert proficiency in Maya/3ds Max
Expert proficiency in Substance Painter
Solid understanding of human and creature anatomy
Strong communication skills in English
Experience in high-poly sculpting
Animation-ready modeling techniques

Tools

Maya
ZBrush
Substance Painter
Unreal Engine 5
Marvelous Designer

Job description

At Vertex Horizon Studios (IGG), we believe that characters are the soul of the player’s journey. We are seeking a Senior 3D Character Artist who can bridge the gap between imaginative concept art and high-fidelity, real-time performance. This role is designed for an artist who possesses a deep love for Western stylized aesthetics (think Disney, Pixar, or Blizzard-inspired “Chibi” and “Stylized Realism”) and who is eager to push the technical boundaries of what is possible in modern game engines.

As a Senior 3D Character Artist, you won’t just be “making models.” You will be architecting the visual benchmarks for our upcoming global titles, ensuring that every character—from the smallest NPC to the main protagonist—exhibits a level of craft that defines the industry standard.

Job Overview: Senior 3D Character Artist (Western Stylized / CG)

Feature Details

Company Name Vertex Horizon Studios (Global Gaming & Animation Hub)

Job ID VHS-SG-3D-2026-089

Job Type Full-Time, Permanent

Location Singapore (Fusionopolis / One-North Creative District)

Salary Range $7,200 – $10,800 SGD Monthly (Plus Performance Equity)

Tech Stack Maya/Max, ZBrush, Substance, Marvelous Designer, Unreal Engine 5

Core Responsibilities & Technical Expectations
1. End-to-End Character Production

You will own the entire character lifecycle. We are looking for a “Generalist Specialist” who can take a 2D sketch and breathe three-dimensional life into it.

  • High-Poly Sculpting: Use ZBrush to create high-precision digital sculptures, focusing on appealing silhouettes, clean forms, and expressive facial features.
  • Topology & UV Optimization: Master the art of retopology to ensure models are “animation-ready” while maintaining the silhouette’s integrity. You must demonstrate an expert understanding of edge flow for facial deformation and joint articulation.
  • Texture & Look Dev: Utilize Substance Painter and Photoshop to create stylized textures that pop. This includes PBR (Physically Based Rendering) workflows adapted for a Western cartoon aesthetic.
  • Cloth Simulation: Use Marvelous Designer to create realistic yet stylized clothing and equipment that feels weighted and integrated into the character’s design.
2. Technical Implementation & Performance

In 2026, beauty must meet efficiency.

  • Engine Integration: Independently import and set up character assets within the game engine (Unreal Engine 5 or Unity). This includes setting up materials, shaders, and basic lighting to test how the character reads in the game environment.
  • Asset Optimization: Balance high-visual fidelity with strict engine performance constraints. You will be responsible for creating LODs (Level of Detail) and optimizing draw calls for equipment and props.
  • Problem Solving: Act as the primary artistic-technical liaison. When a shader breaks or a mesh pinches during animation, you are the one who identifies the root cause and provides the fix.
3. AI-Enhanced Workflow Optimization

IGG is a studio of the future. We don’t just accept AI; we leverage it to win.

  • Efficiency Boosts: Use AI tools for texture generation, pattern creation, or look-dev prototyping.
  • Creative Output: Experiment with AI-driven retopology or UV-unwrapping plugins to minimize “grunt work” and maximize time spent on high-level creative sculpting.
  • Optimization: Use AI-assisted denoising and upscaling tools to ensure our renders and promotional CG assets are crystal clear.
  • Cross-Department Synergy: Work daily with Concept Artists to interpret designs and Riggers/Animators to ensure your topology supports the performance.
  • Mentorship: As a Senior, you will provide constructive feedback to junior artists, helping to maintain a unified project style and raising the collective “bar” of the team.
Detailed Job Requirements for Senior 3D Character Artist
Professional Experience
  • Industry Tenure: Minimum of 5+ years of experience in 3D character production within the gaming or feature animation industry.
  • Project History: A proven track record with at least one (ideally two) shipped titles where you held a significant role in character creation.
  • Style Mastery: While we appreciate versatility, you must demonstrate a Mastery of Western Cartoon/Stylized art. We are looking for clean shapes, bold proportions, and an “appeal” that resonates with a global audience.
Technical Skills & Software
  • The “Big Three”: Expert proficiency in ZBrush (Sculpting), Maya/3ds Max (Modeling/UVs), and Substance Painter (Texturing).
  • Anatomical Foundation: A deep, fundamental understanding of both human and creature anatomy. Even in stylized art, the “bones” must feel right. You should be able to exaggerate features while maintaining believable structural integrity.
  • Shading & Lighting: Strong knowledge of how light interacts with different surfaces (skin, cloth, metal) to achieve a high-end CG look.
Mindset & Soft Skills
  • Lifelong Learner: The industry moves fast. Your willingness to learn new AI tools and technical pipelines is just as important as your current skill set.
  • Communication: Exceptional verbal and written communication in English is required to coordinate with our international design teams.
  • Innovation: You are someone who asks “How can we do this better?” rather than “How have we always done this?”
Why Join Vertex Horizon Singapore?

IGG Singapore is the gateway to the future of interactive media. By joining our team, you gain:

  • Global Impact: Work on IPs that reach millions of players across Asia, Europe, and the Americas.
  • R&D Culture: We dedicate 10% of our production cycle to R&D and experimentation with new technologies (AI, VR, and Real-time Ray Tracing).
  • Comprehensive Wellness: Beyond a competitive salary, we offer flexible hybrid work arrangements, health insurance, and a “Creative Stipend” for art books, games, and workshops.
  • The Hub: Work in a vibrant creative district surrounded by the world’s leading tech and media firms.
Application Instructions

Please submit the following for consideration:


A Portfolio/Reel: This is the most critical part of your application. We want to see your high-poly sculpts, wireframes (topology), and final rendered characters in a stylized Western aesthetic.
Breakdown: Provide a brief technical breakdown of one character you’ve created, explaining your process from block-out to engine implementation.
AI Perspective: A short paragraph on how you believe AI can best be used to improve 3D character pipelines in the next two years.

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