Lecturer/Snr Lecturer (Game Technology) - Sch of Design & Media

Public Service Division

Singapore

On-site

SGD 90,000 - 140,000

Full time

5 days ago
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Job summary

Public Service Division seeks passionate developers and engineers to join its Game Development & Technology academic team in Singapore. You will design curricula for game programming, mentor students, and drive innovation in applied projects.

Responsibilities include leading industry collaborations, developing learning content, and coordinating courses while staying current with AI, XR, and real-time systems trends.

Qualifications

  • Industry experience in game or software development.
  • Qualification in Computer Science, Computer Engineering, Game Development or related.
  • Proficiency with Unity/Unreal Engine and programming languages (C#, C++, Python).
  • Experience in teaching, mentoring or curriculum development is a plus.

Responsibilities

  • Design and deliver curricula for game programming and related tech.
  • Mentor students and advance industry collaborations.
  • Lead applied projects in AI, XR and real-time systems.
  • Develop digital learning content and support blended learning.

Skills

Game Dev Industry
Software Dev Industry
Communication
Team Collaboration

Education

BSc in CS/Eng/Game Dev or related

Tools

Unity
Unreal Engine
C#
C++
Python

Job description

[What the role is]

We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team. You will shape future-ready learners by designing and delivering technical curricula in game programming and emerging technologies, mentoring students, and driving innovation in applied projects.

[What you will be working on]
Responsibilities
  • Design and deliver curriculum for diploma and/or specialist diplomaPET and CET courses in game programming, software development and emerging technologies.
  • Coach and mentor students in technical development and industry-based collaborative projects.
  • Lead applied projects and industry collaborations in areas such as AI, XR and real-time systems.
  • Facilitate student exchanges, immersion programmes and study trips, both virtually and in person.
  • Engage in outreach activities such as open houses, competitions, hackathons and industry engagements.
  • Develop high-quality digital and online learning content to support blended and self-paced learning.
  • Take on academic administrative tasks, including course coordination, assessment planning and curriculum development.
  • Collaborate with fellow educators and industry partners to improve teaching practice and curriculum design.
  • Stay current with emerging technologies and pedagogical trends to ensure learner employability and industry alignment.
Requirements
  • Industry experience in game development and/or software development.
  • Relevant qualification in Computer Science, Computer Engineering, Game Development or a related field.
  • Proficiency with a major real-time engine (e.g. Unity, Unreal Engine) and programming in C#, C++ and/or Python.
  • Prior experience in teaching, mentoring, training or curriculum development is advantageous.
  • Strong communication and interpersonal skills, with a passion for nurturing aspiring developers.
  • Able to work in a collaborative, interdisciplinary academic environment.
[What we are looking for]
Expertise in:
  • Artificial Intelligence, Machine Learning and Data Science
  • Generative AI (GenAI) and AI-assisted development
  • Extended Reality (AR/VR/MR)
  • Game, application and server backend development
  • Cloud computing / DevOps
  • Full stack web development
  • 3D graphics programming (e.g. OpenGL, DirectX, Vulkan), including shader and compute shader programming
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