Senior Product Manager - Paper.io 2

Voodoo

Stockholms kommun

Sur place

SEK 900 000 - 1 200 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Best-in-class compensation
Country-based benefits

Résumé du poste

Voodoo in Sweden is seeking a PM/Live Ops professional to own live game features for Paper.io2, focusing on progression, monetization, events, and in-game economies.

You will write clear specifications, align cross-functional teams, and use A/B testing and retention data to refine features post‑launch, collaborating with developers, artists, and analysts to deliver the best player experience.

Qualifications

  • PM, Product Owner, Game Designer, or Live Ops/Product Manager experience.
  • Strong understanding of F2P mobile game mechanics.
  • Ability to write clear specs and align multiple teams.
  • Experience on a successful live game and live-ops planning.

Responsabilités

  • Build and own live-ops features with progression, monetization, and events.
  • Use data, A/B tests, and retention metrics to optimize features post-launch.
  • Collaborate with developers, artists, and analysts to ensure smooth rollouts.
  • Set priorities under tight deadlines to maximize impact.

Connaissances

PM experience
Live Ops
Gamedesign
F2P mechanics
Specs writing
Cross-functional leadership

Description du poste

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.


About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.


Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.


Joining our Live games team means collaborating

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.


You will be joining one of our Live Studios

You will be joining one of our Live Studios, working on Paper.io2.


Role


  • Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.

  • Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.

  • Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement.

  • Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience.

  • Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.

  • Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.


Profile


  • Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager

  • Strong understanding of F2P mobile game mechanics

  • Able to write clear specs and align teams

  • High standards. We need someone who pushes the product forward and challenges weak ideas

  • Experience on a successful live game

  • Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems

  • Experience on casual, hybridcasual, io, or mass-market games

  • Good understanding of IAP monetization, not only ads

  • Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc


Benefits


  • Best-in-class compensation

  • Other benefits according to the country you reside

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