We are an independent studio in the heart of Munich, developing our own IPs—likeSongs of Silence—while also delivering high-quality work-for-hire projects from concept to release. Our portfolio spans mobile, PC, and console games across multiple genres, keeping our work diverse, ambitious, and never repetitive.
For nearly two decades, we’ve built games that stand out—not just in quality, but in how they’re made. FromAngry Birds Epic,Angry Birds Evolution, andSacred Legendsto our latest projects, we’ve worked on genre-defining titles that push creative and technical boundaries. Whether designing combat systems, balancing game economies, or refining visual storytelling, our team takes ownership to ensure every project reaches its full potential. Player experience is always our priority, and we back our decisions with knowledge, data, and a deep love for games.
We work fast, collaboratively, and with purpose, keeping decision‑making paths short and fostering a culture of trust and accountability. At Chimera, teamwork isn’t just about working side by side—it’s about sharing knowledge, challenging each other, and building better games together.
You’ll be part of a skilled, driven team where ownership matters, boundaries are pushed, and every contribution has impact.
If that’s the kind of environment you thrive in, welcome to Chimera.
For our new PC project, we are specifically looking for a designer with a love of roguelike games! We're seeking an experienced Senior Game Designer to lead the creative vision and oversee comprehensive game design direction. You will spearhead feature and system development, drive creative collaboration across the team, and ensure that design vision, gameplay mechanics, and product quality consistently meet the highest standards.
Conceive and develop new gameplay features, systems, and content
Create and maintain comprehensive design documentation
Balance and fine‑tune complex game mechanics across roguelike, strategy, and RPG elements
Conduct regular design reviews to ensure alignment with project goals and quality standards
Collaborate across disciplines to optimize implementation
Analyze gameplay data and player feedback to continuously refine design and user experience
Be a passionate champion for your game!
Minimum 5+ years of professional game design experience
Demonstrated passion and expertise in roguelike, strategy, and RPG games
Proven ability to design, balance, and iterate complex gameplay systems
At least one shipped PC or Console title with significant design contributions
Excellent English-language documentation and communication skills (German is a plus)
Self‑directed, reliable, and solution‑oriented work approach
Availability for on-site work in Munich (hybrid model; full remote not possible)
Flat hierarchies and a friendly, collaborative atmosphere
Creative, relaxed, and international workplace in the heart of Munich
Public transportation compensation (German ticket)
Relocation support
Lunch budget (up to €50/month)
Professional health coaching (OLAO HEALTH: digital and on‑site sessions)
Well‑stocked library with books, games, and gaming consoles
Free coffee, beverages, and fresh fruit on‑site
Regular team and company events
And plenty of fun along the way!