Technical Artist for Mobile Games

Workplays

Kraków

Hybrid

PLN 120,000 - 180,000

Full time

3 days ago
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Benefits offered by this job

Relocation package
Competitive salary
Iconic historic office

Job summary

Workplays in Kraków is seeking a Technical Artist to bridge art and technology, ensuring assets look visually stunning and run smoothly on mobile devices. You will collaborate with art and development teams to integrate assets and optimize performance across platforms.

The role requires 3+ years of experience in game development, deep Unity shader and lighting knowledge, and Blender basics. Relocation package is available; this full-time position is based in our historic Kraków office with a

Qualifications

  • 3+ years of experience as a Technical Artist in game development.
  • Optimizes assets for mobile performance (Android/iOS).
  • Ability to collaborate with multidisciplinary teams.
  • Experience with particle systems (Unity Particle System).
  • Knowledge of Unity UI and its performance optimization.
  • Strong knowledge of Unity shader systems (Amplify Shader, HLSL).
  • Experience with lighting in Unity.
  • Understanding of animation principles.
  • Basic knowledge of 3D modeling tools (Blender).
  • Experience with Git for version control.

Responsibilities

  • Collaborate with the art and development teams to ensure seamless integration of assets.
  • Ensure that all visual assets are optimized for performance without compromising quality.
  • Identify and resolve technical issues related to graphics and animations to ensure performance across a variety of mobile devices.
  • Create both 2D and 3D animations to improve the overall user experience.
  • Develop and implement particle effects using Unity's Particle System.
  • Create and optimize shaders using Amplify Shader or custom HLSL shaders to enhance visual quality.
  • Assist in prototyping visual effects to enhance gameplay.
  • Stay up to date with the latest Unity features and best practices.

Skills

3+ years experience
Mobile asset optimization
Multidisciplinary collaboration
Particle systems
Unity shader knowledge
Unity lighting
Animation principles
Blender basics
Git version control

Tools

Unity
Amplify Shader
HLSL
Git
Blender

Job description

Join us and be part of creating:

As a Technical Artist, you will bridge the gap between art and technology to ensure our game looks visually stunning and runs smoothly across various devices. This is your chance to leave a mark on a project with global impact.

Location and relocation:

Join us full-time at our office located in the heart of Krakow. Situated in a historic building just steps away from the city center, our workspace blends timeless charm with modern amenities. If you’re moving to Krakow to join us, we offer a relocation package.

Responsibilities:
  • Collaborate with the art and development teams to ensure seamless integration of assets.
  • Ensure that all visual assets are optimized for performance without compromising quality.
  • Identify and resolve technical issues related to graphics and animations to ensure performance across a variety of mobile devices.
  • Create both 2D and 3D animations to improve the overall user experience.
  • Develop and implement particle effects using Unity's Particle System.
  • Create and optimize shaders using Amplify Shader or custom HLSL shaders to enhance visual quality.
  • Assist in prototyping visual effects to enhance gameplay.
  • Stay up to date with the latest Unity features and best practices.
Job requirements:
  • 3+ years of experience as a Technical Artist in game development.
  • Proficiency in optimizing assets for mobile performance (Android and iOS).
  • Ability to collaborate with multidisciplinary teams.
  • Experience with particle systems (Particle System).
  • Knowledge of Unity UI and its performance optimization techniques.
  • Strong knowledge of Unity's shader systems (Amplify Shader, HLSL, both built-in rendering and Universal Render Pipeline).
  • Experience with lighting in Unity.
  • Understanding of animation principles (timing, easing, squash & stretch).
  • Basic knowledge of 3D modeling tools (Blender).
  • Experience with using version control system (Git).
Nice to have:
  • Familiarity with C# scripting for custom tools and workflows.
  • Knowledge of asset pipelines and performance profiling.
We Offer:
  • Attractive terms of cooperation tailored to your needs (full-time; B2B).
  • Competitive salary.
  • A friendly, supportive team culture that values innovation and creativity.
  • The opportunity to work on projects with a global reach and impact.
  • An office in an iconic building at the city's historic heart.
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