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Senior Story Tech Programmer

CD Projekt Red

Warszawa

Hybrid

PLN 180,000 - 240,000

Full time

Today
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Job summary

A leading game development company in Warsaw is seeking a Senior Story Tech Programmer to design and optimize narrative systems using Unreal Engine. This role involves mentoring programmers and contributing to exciting projects aimed at creating immersive story experiences. Interested candidates should have significant experience in C++ and a passion for gaming. The company offers comprehensive relocation support and various employee benefits.

Benefits

Relocation package
Private medical healthcare
Training and development opportunities
Social events
Gym facilities
Paid sick leave
Menstrual leave

Qualifications

  • At least 5 years of professional experience as a programmer within the games industry.
  • Broad experience in building tools inside Unreal Engine.
  • Proven track record of delivering story, cinematic, or quest-related systems.

Responsibilities

  • Designing, implementing, and optimizing narrative and cinematic systems.
  • Taking ownership of story tech features, ensuring performance and stability.
  • Mentoring other programmers and fostering a collaborative environment.

Skills

C++ coding principles
Communication in English
Creative problem solving
Cross-functional teamwork

Tools

Unreal Engine 4
Unreal Engine 5
Job description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out ourYouTube channel andBeyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

As a Senior Story Tech Programmer you will get a chance to work with extremely passionate and creative people like quest designers, cinematic designers, open world designers and artists in order to bring to life ideas that will excite players from all over the world! We're using Unreal Engine 5 and we need your help to not only harvest its power, but also to push its boundaries even further. As a member of this team, you'll be making sure that technology does not limit our imagination by designing, implementing and expanding already existing features.

If you are curious, but not sure what to expect, have a look at the talk that one of our Technical Directors prepared for the Game Developers Conference 2016 in San Francisco! We are going to use this knowledge to build an even more powerful system to unleash our creativity to its fullest potential! Behind the Scenes of the Cinematic Dialogues in The Witcher 3: Wild Hunt

We’re looking for someone who not only enjoys coding but also aspires to take on a leadership role in the future. If you’re interested in growing into an Engineering Manager role, supporting and mentoring other developers, and helping shape how our Story Tech team works, we’d love to meet you.

Daily Responsibilities:

  • Designing, implementing, optimizing and maintaining narrative and cinematic systems used across our projects.
  • Developing and supporting tools that enable fast implementation of immersive story experience.
  • Taking ownership of story tech features, ensuring performance, stability and scalability
  • Debugging, profiling and resolving technical challenges
  • Mentoring other programmers, sharing knowledge and fostering a collaborative, growth-oriented environment.
  • Defining technical standards for story systems and tools.
  • Cooperation with other departments.
Qualifications
  • Very good knowledge of C++ coding principles and practices built on commercial projects, open source/private projects or mods.
  • At least 5 years of professional experience as a programmer within the games industry.
  • Broad experience in building tools inside the Unreal Engine 4 or 5.
  • Proven track record of delivering story, cinematic, or quest-related systems.
  • Interest in learning and exploring new solutions.
  • Participating in cross-functional teamwork with clear communication.
  • Can think and work creatively, taking initiative to solve problems.
  • Can easily communicate in English.

Nice to have

  • Solid understanding of Sequencer and Slate.
Additional Information

Working mode

  • In-office in a hybrid or full-time capacity in Warsaw, Poland. Relocation is required.

Relocation Support

  • Relocation package — flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings. It’s all covered.
  • Relocation assistance — processing your legalization operations for you and tax settlements — all you need to feel right at home is taken care of.
  • Polish lessons for foreign employees — and for your spouse or partner, too.
  • Paid Leave — from 20 to 26 days of holiday per year, and paid sick leave.
  • Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives.
  • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones.
  • Annual screenings for cancer prevention covered by the company.
  • Psychological and psychiatrist care — free mental health support and various well-being initiatives.
  • Sports card — gain access to a wide number of sporting and fitness facilities across the city.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
  • RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures, and courses — workshops and trainings for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement.
  • Gifts for newborn rebels and regular chances to nab some cool swag!

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — canteens.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes.
  • No dress-code — we like to keep it casual.
Gain More Insight on Beyond the Game Blog

Karolina Radziszewska is a Witcher fan turned Chief People Officer at CD PROJEKT RED! Learn how she uses her decades of experience in HR to help build a strong company culture across our Warsaw and Boston Hubs.

Sculpting emotion in stillness — Tomasz Radziewicz, the artist behind Geralt’s statue, on storytelling through form, patience, and the creative mindset that fuels both games and art.

The Witcher is officially out of this world. During the European Space Agency’s Ignis Mission in 2025, Polish astronaut Sławosz Uznański-Wiśniewski took our Wolf and Lynx medallions to the International Space Station. Here’s how it happened.

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