Product Owner (Game Design)

Product Madness, Inc.

Województwo pomorskie

Hybrid

PLN 180,000 - 240,000

Full time

25 hours ago
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Job summary

Product Madness, Inc. is seeking a Product Owner to lead design from concept to delivery for mobile games, collaborating with product, art, engineering, and LiveOps teams.

You will create engaging game concepts, balance mechanics, and iterate prototypes to validate ideas, while coordinating with cross‑functional teams in a hybrid work setup in Gdańsk.

Qualifications

  • 3–5 years of relevant experience in game design, product ownership, or similar roles.
  • Experience contributing to released free‑to‑play mobile games or LiveOps content with meaningful player impact.
  • Ability to design from moment‑to‑moment gameplay to multi‑week metagame cycles.

Responsibilities

  • Create visually cohesive and compelling game concepts and minigame experiences.
  • Design engaging game loops, mechanics, reward structures, and systems for long‑term engagement.
  • Develop and iterate on prototypes to validate concepts and refine player experience.
  • Refine balance, pacing, and progression to optimize fun and usability.
  • Collaborate with Product Owners, developers, artists, and LiveOps to turn ideas into features.
  • Produce design documentation including GDDs, feature specs, and player journeys.
  • Own design initiatives from concept to delivery and ensure quality.

Skills

Game design
Product ownership
Agile/Scrum
Jira
LiveOps
KPIs interpretation
English communication

Tools

Jira

Job description

Join our team and help craft mobile game experiences that bring joy to thousands of players every day! As a Product Owner, you’ll collaborate closely with product, art, engineering, and LiveOps teams to craft engaging and compelling experiences for mobile games. We’re looking for a creative problem‑solver who combines a passion for gaming with practical design expertise — someone who can imagine great experiences and bring them to life from concept to delivery.

Work mode:

Hybrid — 3 days per week from the Wave Office in Gdańsk.

What You’ll Do:
  • Create visually cohesive and compelling game concepts and minigame experiences that complement the core slots loop.
  • Design engaging and sustainable game loops, gameplay mechanics, reward structures, and systems that enhance long‑term player engagement.
  • Develop and iterate on prototypes to validate concepts, test assumptions, and refine the player experience.
  • Refine game balance, pacing, and player progression to optimize fun, retention, and overall usability.
  • Collaborate closely with Product Owners, developers, artists, and LiveOps partners to transform ideas into polished, playable features.
  • Work with partners to understand product needs, align on priorities, and recommend effective gameplay solutions.
  • Produce and maintain comprehensive design documentation, including GDDs, feature specs, and player journeys.
  • Own design initiatives from early concept through final delivery, ensuring quality and successful implementation.
  • Participate in sprint planning, daily standups, and retrospectives as part of an agile, Scrum‑based workflow.
  • Support project planning and delivery using tools such as Jira, contributing to timely and smooth execution.
  • Contribute to game and content releases with a focus on stability, performance, and player impact.
  • Stay curious and explore emerging tools, workflows, and technology‑based improvements to improve the build process.
  • Coordinate effectively with cross‑functional and remote teams, ensuring smooth communication and aligned outcomes.
What We’re Looking For:
  • A passionate gamer who enjoys mobile, PC, console, and tabletop games.
  • 3–5 years of relevant experience in game design, product ownership, or similar product‑focused roles.
  • Experience contributing to released free‑to‑play mobile games or LiveOps content with meaningful player impact.
  • Ability to design everything from moment‑to‑moment gameplay to multi‑week metagame cycles.
  • Comfortable designing for F2P genres such as social casino, casual, and midcore.
  • Strong analytical attitude, comfortable interpreting KPIs and balancing complex features or economies.
  • Familiarity with agile development practices and cross‑functional coordination.
  • Excellent communication skills — able to present ideas clearly and persuasively.
  • Comfortable giving and receiving feedback, advocating for ideas, and finding productive compromises.
  • Strong attention to detail across feature design, documentation, and execution.
  • Proficient in English, both written and spoken.
Bonus / Nice to Have:
  • Exposure to mathematics‑related thinking in game systems, feature balancing, or economy design.
  • Experience working with teams across multiple locations.

Esta descripción del puesto puede haber sido revisada y optimizada mediante herramientas de inteligencia artificial con el fin de mejorar su claridad, coherencia e inclusión. En cualquier caso, todo el contenido final, los requisitos del puesto y las decisiones de contratación están sujetos a la revisión y aprobación de Aristocrat.

Filosofía de compensación

Ofrecemos un paquete integral de remuneración y beneficios diseñado para seguir siendo competitivo en el mercado, apoyar tu bienestar y reconocer tu contribución a nuestro éxito. Nuestro enfoque se basa en una filosofía de remuneración por desempeño, recompensando el impacto individual. Tu paquete de compensación específico se determinará en función de factores como tus habilidades, experiencia, cualificaciones y ubicación.

Dependiendo de tu puesto y ubicación, podrás optar a bonificaciones e incentivos anuales, beneficios de salud y bienestar, tiempo libre remunerado, planes de jubilación, cobertura de seguros y otros beneficios locales o establecidos por la legislación aplicable.

Los detalles específicos sobre la compensación y los beneficios para este puesto se tratarán durante el proceso de selección.

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