What You’ll Do
- Create cinematic 3D animations – Produce high-quality, fully rendered cinematic sequences in Blender for video intros, story-driven shorts, and standalone animated content. Think short films, not motion graphics.
- Direct the visual storytelling – You’re not just an animator pressing render. You’re a visual director. Plan shot composition, camera movement, lighting design, pacing, and scene flow—making sure every shot connects to the next and serves a bigger narrative.
- Render cinematic scenes for 3D models – Take existing 3D character models and environments and bring them to life with professional-grade lighting, atmospherics, and visual polish. The standard is cinematic excellence – every frame should feel intentional.
- Build in-game cutscenes – Create cutscenes and cinematic moments for CurlyBlue’s VR game titles. Bridge the gap between video content and the game universe – same characters, same world, same visual standard.
- Collaborate on creative direction – Work directly with the creative team to develop concepts, storyboards, and visual treatments. You’ll have input on the vision, not just the execution.
- Push the visual bar higher – Every project should be better than the last. Continually improve your craft, explore new techniques, and raise the standard of what this channel looks like.
Who You Are
- Blender expert – Professional-level proficiency in Blender for 3D animation, rendering, lighting, and compositing. This is your primary tool—you should know it inside and out.
- Strong cinematic eye – You understand camera work, shot composition, dramatic lighting, color grading, pacing, and visual storytelling. You think like a director, not just a technician.
- Portfolio that speaks for itself – Show us rendered cinematic scenes, animated shorts, or cutscene work that demonstrates real visual excellence. We want to see work that makes us hit replay.
- You deeply care about the craft. Every frame matters to you. You’re the person who adjusts the light bounce on a wall at 2 AM because it didn’t feel right—not because someone asked you to.
- Ability to work fast without compromising quality. We move at a pace that traditional studios don’t—deliver cinematic-quality work on content timelines.
- English fluency is required (written and verbal).
Bonus Points
- Experience with VR game art pipelines or real-time rendering for game engines (Unity/Unreal).
- Storyboarding or pre-visualization experience.
- Motion graphics, VFX compositing, or particle effects skills.
Why This Is Different
Most 3D animators make work that lives in a render folder or gets shown at a team review. Your work will be watched by millions of people on a channel that gets more monthly views than most TV networks. You’ll see comments from fans reacting to scenes you created and watch your animations trend.
This is also a rare dual role—your animations will be both watched and experienced inside VR games played by hundreds of thousands of people.
About This Role
We’re looking for artists who see themselves as part of something bigger—a world, a story, and a brand that’s growing every single day. The team grows, you grow.