2D Spine Animator

HPL GameDesign

Quezon City

On-site

PHP 446,000 - 781,000

Full time

14 days+
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Job summary

HPL GameDesign is seeking a Spine Animator / 2D Animator to create high-quality 2D character and asset animations using Spine. You will collaborate with designers, developers, artists, QA and leads to deliver game-ready assets.

The role requires strong knowledge of Spine 2D animation, bone hierarchies, and rigging, plus attention to detail and ability to meet production deadlines.

Qualifications

  • Experience using Spine 2D for character or asset animation.
  • Understanding of 2D animation principles.
  • Basic rigging and skeletal animation knowledge.
  • Ability to create animation cycles and gameplay motions.
  • Strong eye for detail and visual quality.

Responsibilities

  • Create and maintain 2D character and asset rigs using Spine, including bones, slots, skins, meshes, weights, and constraints.
  • Build clean and efficient bone hierarchies and apply IK and other Spine constraints appropriately.
  • Troubleshoot and correct deformation, weighting, and rigging issues.
  • Create character and asset animations using Spine and other appropriate animation tools.
  • Animate actions such as idle, walk, run, jump, attack, hit, death, and other gameplay actions.
  • Apply fundamental animation principles including timing, spacing, anticipation, squash and stretch, follow-through, arcs, and easing.
  • Create smooth animation loops and transitions and produce expressive and visually engaging character movement.
  • Review and refine animations to ensure smooth movement and consistent visual quality.
  • Prepare and export Spine and other animation assets according to project and technical specifications.
  • Work closely with Game Designers, Developers, Artists, QA, and Project Leads to understand requirements and incorporate feedback.

Skills

Spine animation
Bone rigging
IK/constraints
Attention to detail
Deadline-driven

Tools

Spine

Job description

About the role

The Spine Animator / 2D Animator is responsible for creating high-quality 2D character, asset, and gameplay animations, with Spine as the primary animation tool. The role also supports other 2D animation, creative production, asset preparation, and related production requirements based on project needs. The position requires both creative and technical animation skills, attention to detail, adaptability, and the ability to work across different production workflows and tools. The Spine Animator / 2D Animator works closely with Game Designers, Developers, Artists, QA, and Project Leads to deliver visually engaging, technically correct, and game-ready assets.

Key responsibilities
  • Create and maintain 2D character and asset rigs using Spine, including bones, slots, skins, meshes, weights, and constraints
  • Build clean and efficient bone hierarchies and apply IK and other Spine constraints appropriately
  • Troubleshoot and correct deformation, weighting, and rigging issues
  • Create character and asset animations using Spine and other appropriate animation tools
  • Animate actions such as idle, walk, run, jump, attack, hit, death, and other gameplay actions
  • Apply fundamental animation principles including timing, spacing, anticipation, squash and stretch, follow-through, arcs, and easing
  • Create smooth animation loops and transitions and produce expressive and visually engaging character movement
  • Review and refine animations to ensure smooth movement and consistent visual quality
  • Prepare and export Spine and other animation assets according to project and technical specifications
  • Work closely with Game Designers, Developers, Artists, QA, and Project Leads to understand requirements and incorporate feedback
About you
  • Experience using Spine 2D for character or asset animation
  • Understanding of fundamental 2D animation principles
  • Basic knowledge of character rigging and skeletal animation
  • Ability to work with bones, slots, skins, meshes, weights, and constraints
  • Ability to create basic character animation cycles and gameplay animations
  • Understanding of animation loops and transitions
  • Basic understanding of game-ready asset preparation and export
  • Strong attention to detail and visual quality
  • Ability to receive and apply creative and technical feedback
  • Ability to meet production deadlines and adapt to changing priorities
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