NVIDIA Isaac Sim (Simulation Engineer) - 54835

Turing

Netherlands

Remote

EUR 51,177 - 76,765

Full time

14 days+

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Job summary

A leading AI research accelerator is seeking a Simulation Asset & Environment Specialist for a remote two-month contract with potential extension. The role involves transforming 3D models into simulation-ready assets, optimizing performance, and scripting in Python. Key qualifications include deep knowledge of NVIDIA Isaac Sim, physics simulation, and proficiency in 3D DCC tools like Blender, Maya, or Max. This role is ideal for someone available 20-40 hours per week, starting immediately.

Qualifications

  • Deep familiarity with NVIDIA Isaac Sim & Omniverse and its toolset.
  • Strong understanding of USD (Universal Scene Description).
  • Experience with physics simulation techniques.

Responsibilities

  • Transform raw 3D models into simulation-ready assets.
  • Build and validate simulation scenes, optimizing for performance.
  • Write behaviour scripts using Python & OmniKit for future scalability.

Skills

NVIDIA Isaac Sim
Python Scripting
Physics Simulation
3D DCC Tools

Tools

Blender
Maya
Max

Job description

NVIDIA Isaac Sim (Simulation Engineer) - 54835

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Based in San Francisco, California, Turing is the world’s leading research accelerator for frontier AI labs and a trusted partner for global enterprises deploying advanced AI systems. Turing supports customers in two ways: first, by accelerating frontier research with high-quality data, advanced training pipelines, plus top AI researchers who specialize in coding, reasoning, STEM, multilinguality, multimodality, and agents; and second, by applying that expertise to help enterprises transform AI from proof of concept into proprietary intelligence with systems that perform reliably, deliver measurable impact, and drive lasting results on the P&L.

Job Overview

We are looking for a highly skilled Simulation Asset & Environment Specialist for an immediate project contract - initial duration will be 2 months with potential to extend beyond. This is a high-impact role bridging the gap between 3D art and Robotics Engineering.

You will be responsible for transforming raw 3D models into fully functional, "simulation-ready" assets for NVIDIA Isaac Sim. This is not a pure modelling role; it requires a deep technical understanding of USD structures, physics properties (colliders, mass, friction), and Python scripting for automation.

Key Responsibilities
  • Asset Prep: Ingest 3D models (USD, FBX, OBJ) and configure them for perception tasks (semantic labelling) and physics interaction (collision geometry, articulation).
  • Environment Assembly: Build and validate simulation scenes, ensuring performance optimization (LODs, proxy meshes) and physics determinism.
  • Pipeline & Logic: Use Python & OmniKit to write behaviour scripts and document the workflow for future scalability.
Must-Have Qualifications
  • NVIDIA Isaac Sim & Omniverse: Deep familiarity with the interface and toolset.
  • USD (Universal Scene Description): Strong understanding of layering, variants, and composition arcs.
  • Physics Simulation: Experience creating convex decomposition colliders, setting joint articulation, and tuning material properties.
  • Python Scripting: Ability to write scripts for Isaac Sim extensions or asset automation.
  • 3D DCC Tools: Proficiency in Blender, Maya, or Max for basic geometry adjustment.
  • Time Commitment: 20-40 hours per week
  • Project Duration: Initially 2 months - extendable by mutual agreement
  • Start Date: Immediate
  • Location: Remote

Note: As part of assessments you will go through an AI video interview.

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