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Character Artist

Larian Studios

Kuala Lumpur

On-site

MYR 40,000 - 80,000

Full time

12 days ago

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Job summary

Join Larian Studios as a Character Artist and contribute to the creation of high-quality role-playing games. You'll work on crafting character models, ensuring they meet function and quality standards while collaborating with a talented team and enhancing your skills in a vibrant production environment.

Qualifications

  • Ability to sculpt detailed organic models.
  • Eagerness to learn and apply feedback.
  • Foundational understanding of texturing process.

Responsibilities

  • Create high-quality character models under supervision.
  • Sculpt high-poly character models and retopologize.
  • Integrate characters into the engine.

Skills

Human anatomy understanding
Sculpting
ZBrush
Retopology
Substance Painter

Tools

ZBrush
Substance Painter
Marvelous Designer

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Character Artist to join the team and help us in crafting the high calibre games our fans have come to expect.


Responsibilities
  • Create high-quality character models under supervision
  • Sculpt high-poly character models, retopologize for in-game use, and texture using PBR principles
  • Integrate characters into the engine and ensure they function as intended
  • Collaborate with other artists and support the team where needed
  • Take initiative to continuously improve and expand your technical and artistic skillset
Requirements
  • Solid understanding of human anatomy and form
  • Ability to sculpt detailed organic models
  • Proficient in ZBrush
  • Basic knowledge of retopology for game-ready assets
  • Foundational understanding of the texturing process using Substance Painter
  • Eagerness to learn and apply feedback in a production environment
Nice to have
  • Experience with Marvelous Designer
  • Experience with card-based hair modeling
  • Basic understanding of shaders and material setup in real-time engines (e.g. Unreal or proprietary engines)
  • Awareness of rigging and skinning workflows and how they impact topology and deformation
  • Familiarity with game engines and asset integration pipelines
  • Knowledge of baking workflows and texture optimization
  • Interest in character design, costuming, or storytelling through visual design

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