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A leading gaming company in Milan is seeking a Graphics Programmer to enhance core render systems. This role requires collaboration with programmers and artists to deliver high-performance graphics. Ideal candidates should possess experience with graphics APIs like DirectX and OpenGL, as well as strong communication skills. The position is based onsite with a hybrid model offered.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We’re looking for a Graphics Programmer who will be responsible of implementing, extending, and maintaining the various core render/graphics systems of Snowdrop™ based on our project’s needs. The candidate will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring our projects shine with higher visual and performance standards.
Main responsabilities:
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures, perspectives, skills, and experiences within our workforce. We strongly encourage people of different backgrounds, women, LGBTQ+ individuals, people with disabilities, members of ethnic minorities and other legally protected individuals to apply.
To all applicants, kindly send us resume.
The position is based in Milan (Italy) and requires working onsite for at least 3 days per week.
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
All your information will be kept confidential according to EEO guidelines.
Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.
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At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
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