Senior GPU Compiler Development Engineer

NVIDIA Corporation

Pune District

On-site

INR 3,500,000 - 7,000,000

Full time

5 days ago
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Job summary

NVIDIA is seeking an experienced Senior GPU Compiler Development Engineer in India (Bengaluru or Pune) to lead the design and development of NVIDIA’s GPU assembler and disassembler. You will build advanced binary analysis and instrumentation features, collaborate with architecture and debugger teams, and drive feature improvements based on partner feedback.

The role requires 8+ years in low-level software and 6+ years in compiler or binary tool development, with strong C/C++ expertise and

Qualifications

  • BS or MS in Computer Science, Computer Engineering, or related field.
  • 8+ years in low-level system software and 6+ years in compilers/assemblers/binary tools.
  • Strong C/C++ programming skills and analytical abilities.

Responsibilities

  • Lead design and development of NVIDIA’s Assembler and Disassembler for GPU compute.
  • Develop binary analysis features like call graphs, register usage, and patching of binaries.
  • Collaborate with architecture, debugger, and profiler teams to deliver new features and improvements.
  • Engage with customers/partners to gather feedback and drive innovations.

Skills

C/C++ programming
Low-level SW development
Compiler/assembler development
Binary analysis/tools
ISA knowledge
ELF/DWARF formats

Education

BS or MS in CS/CE

Tools

BOLT
Cursor
Codex
Claude

Job description

## Senior GPU Compiler Development EngineerApply: India, Bengaluru: India, Pune: Full time: Posted Today: JR2026886We are looking for an experience compiler engineer for an exciting role in the GPU Assembler team. Join the GPU Assembler team and help build tools that enable creation of most performant applications and libraries for HPC, DL and Autonomous Driving domain. Work with key HPC developers around the world to help them achieve the best performance & efficiency on current and next generation NVIDIA GPUs by developing best in industry Assembler and Code Analysis Tools. We will be part of a team that develops a core component of our platform for accelerating general purpose computation on the GPU. Disassembler (NVDISASM) developed by the team is used by all the CUDA users worldwide to analyze their binaries with various code analysis features built into the disassembler. Assembler is used for achieving the best performance for key DL applications. **What you will be doing:*** Lead design and development of NVIDIA’s Assembler and Disassembler for GPU compute.* Work on binary analysis & instrumentation features like call graphs generation, program register usage and patching of GPU binaries* Work with GPU architecture and debugger/profiler development teams to understand their requirements and deliver new features & product improvements.* Collaborate closely with teams developing other related components to ensure compatibility, reliability, and high-quality code generation* Working with customers/partners to collect feedback and drive innovative ideas and features to incorporate into the product **What we need to see:*** BS or MS degree in Computer Science, Computer Engineering, or related fields with 8+ years of experience in low-level system SW development and a minimum of 6 years of development in compilers, assemblers, binary utilities, binary analysis tools.* Good analytical and C/C++ programming skills* Experience in any one area of compiler development including feature support, code generation and compiler infrastructure.* Good understanding of Assembly Language, Processor ISA (GPU ISA a plus) and processor architecture.* Knowledge of object file formats such as ELF and debugging formats (DWARF). **Ways to stand out from the crowd:*** Understanding of debugger / profiler tools / bintools / Linker internals, experience in binary analysis / instrumentation tools like BOLT etc.* Usage of AI tools in everyday work like Cursor, Codex, Claude etc.* Knowledge of GPU development and compute APIs such as CUDA and OpenCL.
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