Research Engineer

Humyn Labs

Bengaluru

On-site

INR 400,000 - 700,000

Full time

6 days ago
Be an early applicant

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Humyn Labs is hiring a Research Engineer to own the model layer of the ego-centric perception pipeline. You will build stable in-world hand and egocentric pose representations, train depth models, and implement learned QC to improve data labeling quality.

You will work with AWS-based batch training, optimize inference performance, and ensure models generalize to real-world captures with minimal operator burden.

Qualifications

  • MS/PhD in computer vision, robotics or ML or equivalent published research output.
  • Trained a perception model that beat a public baseline and shipped it to production.
  • Strong Python and PyTorch; you own training and inference code, not notebooks.

Responsibilities

  • Own the model layer of the ego-centric perception pipeline and optimize representations.
  • Develop and validate depth, hand pose, and egocentric pose models for real-world data.
  • Implement and maintain training pipelines on AWS and ensure scalable inference.

Skills

Python
PyTorch
Research-oriented

Education

MS/PhD in computer vision, robotics or ML

Tools

AWS
Docker
Kubernetes

Job description

Research Engineer — Egocentric Perception Models Humyn Labs

ABOUT HUMYN LABS

Humyn Labs builds the intelligence layer for physical-world AI. We convert human action — sight, sound, movement, touch into training-grade multimodal data for embodied AI, captured across 20+ countries in the real environments where physical AI actually deploys, not the labs where it is built.

Our egocentric corpus ships to robotics and world-model teams as labeled data: 6-DoF head pose, metric 3D hand keypoints, depth, object tracks. The labels are the product. Their accuracy is the company.

THE OPPORTUNITY

Our auto-annotation stack currently runs on public off-the-shelf models — for head pose, hand keypoints, depth, and object detection and segmentation. Every one of them was trained on data that does not look like ours, and every one of them has a documented failure mode on our captures: wide-FOV fisheye rigs, gloved hands, heavy occlusion, motion blur, ego-motion, real workshops instead of clean scenes. We have measured those failures precisely. We are hiring you to remove them — by training our own models, on our own data, and putting them in production behind a gate. This is not a research role adjacent to the pipeline. You own the model layer of the pipeline.

WHAT YOU'LL OWN
  • Metric 3D hand pose. Build the in-house hand model that is stable in the world frame, and decide the representation (MANO topology, 6D vs axis-angle) rather than inheriting it.
  • Egocentric pose that survives the camera. We have narrowed the suspects (rectification residual, FOV, shutter type) and currently route between several public SLAM / VIO systems per clip. Replace routing-by-heuristic with a model that makes any capture device deliverable — including learned despiking and drift correction.
  • Ground truth where we have none. Today we validate pose without ground truth (loop-closure drift, static-window jitter). Stand up real GT — fiducial-based (AprilTag / ArUco), gravity-aligned via IMU — under a hard constraint: our subjects are real workers doing their own jobs, so any protocol must add zero operator burden.
  • Our own depth model. Public depth models do not survive our rigs. We need a depth model of our own: metric, stereo-native, valid across the full frame on wide FOV, and cheap enough to run on every video hour we deliver. Own the training data, the architecture call, and the accuracy-versus-throughput trade.
  • Learned QC instead of thresholds. Our gates are hand-tuned numbers: epipolar residual, depth QC metrics, MCAP QA checks. Train error-detection models that flag a bad label before it reaches a customer, per clip, and quantify their catch rate against known-bad deliveries.
  • Training and serving, both. Train on AWS and ship on AWS: batch GPU orchestration, throughput tuning, daily delivery SLAs. Cost per labeled video hour is one of your numbers.
WHAT WE'RE LOOKING FOR
  • MS / PhD in computer vision, robotics or ML — or equivalent published research output. You have trained a perception model that beat an off-the-shelf baseline on a real domain and shipped it. Data curation, loss design and eval decisions were yours.
  • Deep hands-on work in at least two of: 3D hand / human pose reconstruction, stereo or monocular depth, VIO / SLAM, open-vocabulary detection and segmentation, video VLMs.
  • Multi-view geometry is fluent, not looked up: rectification, epipolar residual, Q matrix and depth sign conventions, triangulation, world vs camera frame.
  • You can read a calibration report and say whether the problem is the camera or the model — and be right.
  • Strong Python and PyTorch; you own training and inference code, not notebooks.
  • Production inference experience on AWS: containerization, batch pipelines, orchestration.
  • 4+ years on problems in this space.
NICE TO HAVE
  • Publications in egocentric vision, 3D hand pose, VLA / VLM models, or robot learning.
  • IMU-synced multimodal data, gravity alignment, camera–IMU extrinsics.
  • Worked with Ego4D, EgoExo4D, Open X-Embodiment or comparable large egocentric corpora.
  • Open-source contributions to vision or robotics projects.
FIRST 60 DAYS
  • Day 30. Reproduce our label QC numbers end to end and tell us which of the four label types is costing us the most, with evidence.
  • Day 60. One in-house model beating its public baseline on our eval set, on that label type.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Applied AI/ML Engineer – Computer Vision & Video
Senior Applied AI/ML Engineer – Computer Vision & Video

Objectways • Chennai District

On-site
INR 1,500,000 - 2,500,000
Member of Technical Staff, Vision-Language Research
Member of Technical Staff, Vision-Language Research

XDOF • Madhya Pradesh

On-site
INR 1,800,000 - 3,200,000
Computer Vision Engineer — L3/L4
Computer Vision Engineer — L3/L4

Perceptyne • Hyderabad

On-site
INR 2,600,000 - 5,200,000
Robotics Research Engineer - L4- Physical AI and Robot Learning
Robotics Research Engineer - L4- Physical AI and Robot Learning

Perceptyne • Hyderabad

On-site
INR 2,800,000 - 5,800,000
Lead Perception Engineer
Lead Perception Engineer

Origin • Bengaluru

On-site
INR 1,200,000 - 2,400,000
Member of Technical Staff, India
Member of Technical Staff, India

Human Archive • India

On-site
INR 2,000,000 - 3,400,000
Computer Vision Engineer
Computer Vision Engineer

Ripik.AI • Dadri

On-site
INR 800,000 - 1,200,000
Lead Perception Engineer
Lead Perception Engineer

Origin Control Solutions Ltd • Bengaluru

On-site
INR 1,800,000 - 3,000,000
Backend & 3D Reconstruction Engineer (Python / ML / AWS)
Backend & 3D Reconstruction Engineer (Python / ML / AWS)

Trinity Mobile App Lab Pvt. Ltd. • Dadri

On-site
INR 1,500,000 - 2,500,000
Ownership of entire pipeline
Spec-driven engineering culture
Real infrastructure in production
Backend & 3D Reconstruction Engineer (Python / ML / AWS)
Backend & 3D Reconstruction Engineer (Python / ML / AWS)

Trinity Mobile App Lab • Sector 10

On-site
INR 1,500,000 - 4,000,000