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Mission 2030 | Aatmnirbhar Bharat is forming a founding engineering team to build an ultra-low-latency real-time graphics and digital human engine. You will contribute to low-level graphics, GPU physics, and character-runtime architecture on a high-performance platform with strict frame-time budgets.
The role emphasizes hands-on systems engineering with modern C++, Vulkan/DX12, CUDA, and PhysX/NvCloth, aiming for 60 FPS on NVIDIA RTX hardware and low-latency body pipelines.
Engagement: Full-time / Core Engineering Role
Experience: Strong final-year/postgraduate candidates with exceptional project experience, or engineers with approximately 2–5 years of relevant systems/graphics experience
Real-Time Graphics, GPU Physics & Vulkan Engineer
Compensation: ₹1,50,000 – ₹2,00,000 per month
Engagement: Full-time / Core Engineering Role
Experience: Strong final-year/postgraduate candidates with exceptional project experience, or engineers with approximately 2–5 years of relevant systems/graphics experience
We are building a proprietary, ultra-low-latency real-time virtual fitting and digital human engine from the ground up.
We are looking for a highly capable Real-Time Graphics, GPU Physics & Vulkan Engineer to join the Founding Engineering Team and work on the low-level graphics, simulation, rendering, and character-runtime architecture.
This is a hands-on systems engineering role for candidates who have built or meaningfully contributed to real graphics engines, GPU pipelines, physics simulations, rendering systems, research projects, or technically demanding thesis work.
The system is being engineered for a hard performance target of:
60 FPS with a total frame budget below 16.6 ms on dedicated NVIDIA RTX hardware.
You will contribute to a real-time pipeline involving:
3D skeletal / body transforms → CUDA–Vulkan zero-copy memory → Vulkan RHI → OpenRigLogic / MetaHuman runtime → GPU skeletal skinning → NVIDIA PhysX 5 / NvCloth → real-time PBR rendering
Your responsibilities will include:
We are particularly interested in candidates with hands-on experience in:
Experience with one or more of the following is highly valued:
You should be comfortable identifying GPU bottlenecks, pipeline stalls, synchronization issues, unnecessary memory transfers, and frame-time spikes.
Candidates should ideally be able to demonstrate relevant work through:
We value demonstrable engineering work more than keyword familiarity.
Compensation: ₹1,50,000 – ₹2,00,000 per month.
Additional benefits associated with the role include:
Our hiring process is designed to focus on demonstrated engineering ability.
Typical stages may include:
Review of your CV, GitHub, portfolio, research, thesis work, or relevant production projects.
A detailed conversation about systems you have actually built, including architecture, performance constraints, technical decisions, and trade-offs.
Discussion around Modern C++, Vulkan / graphics APIs, GPU systems, rendering, skeletal animation, physics simulation, CUDA, synchronization, and performance optimization.
Selected candidates may be asked to complete or discuss a focused engineering problem relevant to the role.
Discussion around ownership, engineering approach, expectations, collaboration, and the role within the core team.
The exact process may vary depending on the candidate's background and demonstrated experience.
Information submitted during the recruitment process should be used only for evaluating your candidacy, communicating with you regarding the role, and managing the hiring process.
Applicants should avoid submitting passwords, financial information, government identification numbers, or other unnecessary sensitive personal information with their initial application.
Application materials may be reviewed by relevant members of the hiring and technical evaluation team.
Where candidate information is retained for consideration for future opportunities, applicants should be informed in accordance with the organization's applicable recruitment and privacy practices.