Key Purpose of the Job
As a Pipeline Supervisor you will have overall responsibility for identifying and defining the core pipeline and workflow requirements for large or complex shows. You will be responsible for designing technical solutions to the specific and general needs of those shows in collaboration with global supervisors, senior production staff and lead R&D developers.
Role: Pipeline Supervisor
The Pipeline Supervisor will be highly technical and an enthusiastic leader. You will be regularly required to:
- Be the bridge between the shows and the requirements of Technology team(s)
- Assigned to one, or more likely numerous shows depending on complexity
- Responsible for the integrity of said show(s) tech stack
- Responsible for the leadership of ATDs on show
- Responsible for the leadership of PipeTDs on show, where applicable
- Chair show ProdTech meetings/equivalent ceremony for the site
- In charge of the day-to-day Pipeline Operations of the show
- Onboard and Mentor new ATDs where a PipeTD is not available
- Contribute to Pipeline via knowledge in relevant technology, techniques and workflows
- Collaborate with show leads and supervisors to design technical solutions to complex production problems
- Break down pipeline and tool development projects into development tasks and assign them to the team of ATDs and Pipeline TDs, or complete these tasks themselves.
- Supervise show pipeline and tool development, providing leadership on architecture and methods.
- This can mean overseeing the pipeline up to the point where geometry is delivered to the renderer - if a show has a Rendering Supervisor, they may take over from there
- Ensure the scalability and reliability of show-developed tools.
- Partner with CG Supervisor, Site Supervisor and R&D/Pipe to address show-specific pipeline needs.
- Ensure effective communication between Leads, Supervisors, Pipe, R&D and the show's pipeline team, as well as make sure critical information is shared across shows.
- Conduct code reviews of tools developed by Pipeline TDs.
- Provide mentorship for ATDs and Pipeline TDs.
- Vet artist requests for new tools.
- Make recommendations and provide solutions to Site Supervisors to improve quality, efficiency, and workflow.
- Facilitate the hand-off of new tools and pipeline improvements at the end of production to either the Product Development team or Operational Labs
Must Have
- A degree in Computer science, computer graphics or related filed.
- Experience in visual effects, games or another related industry
- Excellent Python and Linux skills
- Experience in developing tools for DCC packages such as Maya, Houdini and/or Nuke
- Experience with source control systems and team development
- Proven ability to negotiate with key stakeholders and balance priority
- Experience in mentoring (and perhaps even leading) junior members of the team
- Experience expectation Management of clients (production)
- Years of experience in a related field
Nice to Have
- Proven negotiation skills in a production environment
- Experience with renderers such as PRMan, Clarisse or Mantra
- Familiarity with agile methodologies
- Working knowledge knowledge of source control, PRs and git flow
- Experience task tracking, jira, or equivalent
- Worked within a mid-large sized development team
- 3-5 years of experience in VFX
- Experience with Realtime Technologies
- Experience in writing documentation and/or tutorials