Modelling and Texturing Artist for character and environment modelling
Glan Solutions
Delhi
On-site
INR 335,000 - 725,000
Full time
14 days+
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Job summary
A reputable consultancy is seeking a Modelling and Texturing Artist in Delhi to craft textures for stylized and realistic models. The role requires 2-5 years of experience in character modeling and texturing, with expert knowledge in Photoshop and familiarity with Substance Painter. You will collaborate with a creative team, work under tight deadlines, and maintain a texture library while adhering to technology constraints. A solid grasp of color theory and lighting is essential. Join us to enhance our artistic projects!
Qualifications
2-5 years of experience in character modeling, unwrapping, and texturing.
Excellent understanding of color theory and lighting.
Expert knowledge of Photoshop and familiarity with Substance Painter.
Work with Art Director and teams using Maya, Photoshop, Substance Painter.
Responsibilities
Create textures for various art styles ranging from stylized to realistic.
Work closely with Art Director and Modeling teams.
Maintain an organized texture library.
Meet tight deadlines.
Skills
Character modelling
Texturing
Photoshop
Substance Painter
Color theory
Prop modelling
Photoshop
Substance Painter
Maya
UV layout
Color theory
Lighting
Team collaboration
Tools
Maya
Substance Painter
Photoshop
Job description
Share Job :# Modelling and Texturing Artist for character and environment modelling **Company:** Glan Management Consultancy **Location:** Delhi **Experience:** 1-5 year **Salary:** 0 **Employment Type:****Job Description:****Position**: Modelling and Texturing Artist for character andenvironment modelling**Location**: West Delhi**Experience**: 2-5 year**salary**: Negotiable**industry**: Media**Qualification**: Any · 2-5 years incharacter modelling, unwrapping, texturing and experience in stylized modelling,semi realistic modelling and props, texturing knowledge is a must. · Create textures for various art styles ranging from stylizedto realistic (Illustrative preferred) · Create specular/gloss maps · Work non-destructively within Photoshop and Substance Painter · Work closely with Art Director and Modeling teams to providehand-painted textures for 3D models, characters, environments, and props · Create and maintain an organized texture library · Work within constraints set by the technology (texture sizes,transparency limitations, etc.) · Work within Maya to ensure UVâ€s are set up and utilizedcorrectly for 3D meshes · An excellent understanding of color theory and lighting, andan affinity for texturing characters and props as well as architectural andnatural environment elements. · Expert knowledge of Photoshop. · Familiarity with Substance Painter. · Excellent traditional painting skills. · Able to collaborate and bring creativity to a team ofartists. · Be able to work quickly and efficiently under tightdeadlines. · General understanding and experience with basic 3D modellingwithin Maya. · Strong working knowledge of polygonal texturing and UVlayout.Pluses: · Basic lighting experience · Full understanding of texture map properties in relation totheir shading and lighting qualitiesAble to create normal maps### Apply for Modelling and Texturing Artist for character and environment modelling