Character Animator: Emotes & Movement

META Fashion

Delhi

On-site

INR 335,000 - 446,000

Full time

6 days ago
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Benefits offered by this job

ESOPs

Job summary

META Fashion in Delhi is hiring an animator for an in-office role to build animation packs for game characters. You will create movement sets and expressive emotes, with potential to lead a team as you grow into an animation lead.

This role welcomes 1–2 years of experience; a portfolio is critical. Roblox Studio, Blender, and Maya experience are helpful, and strong ownership and communication are expected.

Qualifications

  • Strong character animation with a clear showreel.
  • Portfolio or showreel demonstrating contributions.
  • Care and ownership; communicate decisions clearly.
  • 1–2 years' experience is a plus; independent projects count.
  • Rigging experience is a strong plus.

Responsibilities

  • Animate movement sets (idle, walk, run, jump, fall, swim and climb).
  • Animate emotes and dances for avatars.
  • Make it feel right in-game; refine timing, weight and loops.

Skills

Portfolio/showreel
Character animation
Ownership & communication
1-2 years experience

Tools

Roblox Studio
Blender
Maya

Job description

Your role would be

Full-time, in-office at Punjabi Bagh, Delhi. This role is not remote or hybrid.

Pay: ₹30,000–₹40,000/month for junior candidates (around 1–2 years' experience). Senior candidates with substantial, relevant experience and a strong portfolio can be considered for higher pay. Exceptional contributors qualify for ESOPs.

Meta Fashion is building its own animation packs for game characters: the movements, emotes and dances players use on their avatars. We're hiring an animator to create them, and to grow into leading the team that makes them.

What you'll do
  • Animate movement sets. These are the everyday motions a game character needs: idle, walk, run, jump, fall, swim and climb. A good set gives a character its own personality.
  • Animate emotes and dances. Think Fortnite-style emotes, or trending TikTok dances animated onto 3D characters.
  • Make it feel right in-game. Get timing, weight, expression and loops right, then refine through feedback.
Where this role goes

You'll start by focusing on your own animation work. As you settle in, you'll take on more of our freelance animators, eventually guiding a team of 5–6 with briefs, feedback, quality and delivery. If you want to grow from animator to animation lead, this is that path.

Tools
  • Roblox Studio: All our animations end up in Roblox Studio, so that's where your work needs to land. No experience is needed. It's similar to Unity but simpler, and we'll teach you in the office.
  • Blender: This is how we get there. We animate in Blender and bring the work into Roblox Studio.
  • Maya: If Maya is your main tool, apply anyway. We can port Maya animations into Blender, and we're open to a direct Maya-to-Roblox route if you can show us how you'd bridge it.
What matters
  • Strong character animation, good taste, and a portfolio or showreel that makes your contribution clear.
  • Care and ownership. Explain your choices, communicate clearly and follow through.
  • 1–2 years' experience is a plus, not a minimum. Independent projects and small-team work count, and no corporate background is needed.
  • Rigging experience is a strong plus.
Who we're looking for

We want someone sharp, high-ownership and passionate about their craft. You should care about how a jump lands in-game as much as how it looks in a showreel, and want to eventually raise the bar for a whole team.

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