Lead Systems Designer - Star Trek Fleet Command

Scopely

Ireland

On-site

EUR 90,000 - 130,000

Full time

14 days+

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Job summary

Scopely is seeking a Lead Systems Designer for Star Trek Fleet Command, based in Dublin on a hybrid basis. You will own the standards, direction, and progression loops that drive millions of players, shaping content across monthly releases.

You will guide designers and cross-functional partners, model economies in spreadsheets, mentor the team, and design long-term systems that balance growth, engagement, and monetisation.

Qualifications

  • 2+ years of game design leadership experience.
  • 8+ years designing systems or economies for live, F2P games (MMO/4X/strategy).
  • Experience as a people manager mentoring talent.
  • Proven track record balancing player fun, engagement, and monetisation.

Responsibilities

  • Own the feature pipeline and direct designers and UX in crafting experiences.
  • Guide teams through the creative process to hit the game's vision.
  • Involve in building and refining gameplay focused on resource generation and power growth.
  • Create systems for player agency and long-term investment.
  • Mentor designers in systems and economy design.
  • Shape design process to meet and exceed player standards.
  • Use Excel/Google Sheets to model economies and pacing.
  • Collaborate with Designers, PMs, Analysts, and Engineers to implement features.
  • Evaluate performance using data and playtest feedback.
  • Design for scale and long-term content extensibility.

Skills

Game design leadership
F2P systems design
Live game economies
People management
Data-driven design
Cross-functional collaboration

Tools

Excel
Google Sheets

Job description

Scopely is looking for aLead Systems Designer to join our Star Trek Fleet Command team in Dublin on a hybrid basis.

At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.

Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we’re evolving the traditional 4X experience in STFC — and we need a bold design leader to shape the content and loops our players engage with on a daily basis.

What You Will Do

As a Lead Designer on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.

  • Become the design owner and leader behind the feature pipeline, directing designers and UX specialists in crafting compelling experiences for our players
  • Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy
  • Get your hands dirty through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth
  • Create systems that foster meaningful player agency and long-term investment
  • Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences
  • Shape the design process to ensure the standards of players are met and exceeded
  • Use tools (Excel, Google Sheets) to model economies and progression pacing
  • Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
  • Evaluate performance using data, player feedback, and your own playtest experience
  • Design for scale: plan for long-term content extensibility and system health
What We're Looking For
  • 2+ years of game design leadership experience
  • Proven experience in F2P systems design and progression modelling
  • 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
  • Confident people manager and mentor, that is able to grow & nurture talent
  • Experience with all aspects of game design discipline: concept, game progression, interface, monetisation, and retention
  • A proven track record of delivering features that balance player fun, engagement, and monetisation
  • Ability to translate KPI targets and data into design direction for teams
  • Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
  • Experience working cross-functionally and navigating live production environments
  • A positive, thoughtful, and collaborative approach to game development
Bonus Points
  • Deep understanding of the 4X genre with specific experience in F2P 4X
  • Familiarity with SQL, scripting, or simulation tools
  • Love for Star Trek, sci-fi, or highly strategic social games
  • Previous work on alliance or co-op systems in large-scale games

At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!

About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble franchise, “Yahtzee With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.

Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.

Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/.

Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.

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