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Tripledot Studios, a leading mobile games company, is seeking a 3D Artist for the Ludios studio to create environmental props and assets for a live game. You will adapt to different art styles and pipelines, delivering high-quality assets on schedule under the direction of the Lead Artist and Art Director.
The role emphasizes a strong portfolio, experience with Blender/Maya/Max/Softimage, Photoshop texture work, and passion for games. Hybrid work with on-site collaboration in Jakarta is offered.
Tripledot Studios is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
You will work on creating 3D environment props and assets for a live game. The 3D Artist needs to be able to successfully produce any type of environmental art assets assigned to them and deliver to defined deadlines. Quickly adapt to new art styles and any technical requirements and pipelines. Be diligent in delivering quality following art guidelines and style from the Lead Artist and Art Director, and also be efficient in following the production schedule.