Voice Designer (12 Month FTC)

Larian Studios

Guildford

On-site

GBP 40,000 - 55,000

Full time

14 days+
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Benefits offered by this job

International team of 500+ employees
Open, collaborative environment
Experienced managerial team
Employee hobbies & activities
Community feedback-driven development

Job summary

Larian Studios is seeking a Voice Designer for a 12-month contract to join our on-site team in Guildford. You will lead the technical and creative VO vision, collaborating with the audio tech team to develop the VO pipeline and implement Wwise-based systems across projects.

The role requires 3+ years in VO/Dialogue Design in game development, strong Reaper skills, and deep knowledge of loudness standards. Ideal candidates will bring scripting familiarity (Lua/Python) and a passion for

Qualifications

  • 3+ years of VO/Dialogue Design within Game Development.
  • Solid knowledge and commercial experience with Wwise.
  • Extensive knowledge of Reaper and creative voice design.
  • Strong understanding of audio and game production and dependency management.
  • Strong understanding of loudness standards.

Responsibilities

  • Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead.
  • Collaborate with the audio tech team to develop and maintain the VO pipeline.
  • Design, test and implement systemic Wwise VO systems.
  • Help define Voice Over post-processing opportunities.
  • Implement effort sounds into cinematics.
  • Help ensure VO is consistently leveled.
  • Develop and collaborate across disciplines and teams.

Skills

Wwise
VO/Dialogue Design
Reaper
Loudness Standards
Audio Production
Game Dev Knowledge

Tools

Lua
Python

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Designer to join the team on a 12 month contract and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead.
  • Collaborate closely with the audio tech team to help develop and maintain the VO pipeline.
  • Design, test and implement systemic Wwise VO systems.
  • Help to define unique Voice Over Post Processing opportunities.
  • Implement effort sounds into cinematics.
  • Help to ensure we have consistently levelled VO.
  • Develop and collaborate across disciplines and teams
Requirements
  • Solid knowledge and commercial experience with Wwise
  • 3+ years of experience in VO / Dialogue Design within Game Development
  • Extensive knowledge of Reaper and creative voice design
  • Strong understanding of audio and game production, and ability to understand where dependencies may arise
  • Strong understanding of loudness standards
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to haves
  • Game Dev experience in a mid-sized team
  • Scripting knowledge (Lua or Python)
  • Experience recording VO in a professional environment
What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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