UI Software Engineer, Cocoa

Lex

Greater London

On-site

GBP 70,000 - 100,000

Full time

14 days+

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Job summary

Apple is seeking an experienced engineer to own the graphics infrastructure within the Mac UI Frameworks team. You will contribute to AppKit, UIKit, and SwiftUI, building features used across the OS and shaping the user experience for macOS applications.

Join a team delivering core building blocks like drawing, input devices, and user controls, and collaborate across teams to resolve design and API challenges while advancing low-level graphics APIs such as Core Graphics, Metal, and Core Image.

Qualifications

  • Strong object oriented programming skills.
  • In-depth development experience at the application and user interface level with Cocoa, Cocoa Touch, Windows, Android, or Java.
  • Ability to work collaboratively to improve designs and code.
  • Strong knowledge of one or more of Swift, Objective C, C, C++, or Java.

Responsibilities

  • Responsible for owning the graphics infrastructure in the Mac UI Frameworks team.

Skills

OOP
UI framework experience
Swift
Objective-C
C
C++
Java
Cocoa
Cocoa Touch
Metal
Core Graphics
Core Image

Job description

Summary

Why write a single app when you could help shape a million? The AppKit team is responsible for delivering the user experience on the Mac, and builds the components and APIs used by all macOS applications. We have an impact across the entire breadth of the macOS system, directly impacting the experience of every single user. Are you passionate about providing users and developers with a first-class experience? Join us, and help make the Mac better for everyone!

Description

Engineers on our team are responsible for and contribute to AppKit, UIKit, and SwiftUI; building and enabling features used across the OS, such as Dark Mode, Mac Catalyst, Touch Bar, Auto Layout, and Screen Time.

We provide a wide variety of building blocks including:

  • Windows & layout of their content
  • Drawing & graphics support
  • Enabling new input devices and other hardware
  • Responding to user events
  • User controls like buttons, sliders, and tables
  • Document management infrastructure
Responsibilities
  • Responsible for owning the graphics infrastructure in the Mac UI Frameworks team.
Minimum Qualifications
  • Strong object oriented programming skills
  • In-depth development experience at the application and user interface level with Cocoa, Cocoa Touch, Windows, Android, or Java
  • Ability to work collaboratively to improve designs and code
  • Strong knowledge of one or more of Swift, Objective C, C, C++, or Java
Preferred Qualifications
  • Experience building user interface frameworks
  • Adept at working across teams to resolve potentially conflicting requirements
  • Experience writing and advocating for API
  • Experience working with low-level graphics API like Core Image, Core Graphics, or Metal

At Apple, we're not all the same. And that's our greatest strength. We draw on the differences in who we are, what we've experienced and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations. Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law. Learn more

At Apple, we believe accessibility is a fundamental human right. You'll find that idea reflected in everything here - in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple's workplace

Role Number: 200690376-2114

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