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Technical UI Designer

Criterion Games

Woking

On-site

GBP 40,000 - 60,000

Full time

Today
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Job summary

A leading video game studio in the UK seeks a UI Technical Designer to implement player's user interface within the game, ensuring it aligns with visual scripting principles. The role involves collaboration with cross-studio teams to deliver seamless interfaces. Ideal candidates will have experience in visual scripting, a strong grasp of UI principles, and knowledge of various programming languages. Join us to be part of the innovative future of gaming at Criterion!

Benefits

Healthcare coverage
Paid time off
Complimentary games
Career growth opportunities

Qualifications

  • Experience in visual scripting, especially with Unreal's Blueprints.
  • Working knowledge of UI principles and implementation.
  • Understanding Agile/iterative development methodologies.

Responsibilities

  • Prototype UI features with producers and designers.
  • Drive the implementation of features with artists and engineers.
  • Deliver optimized UI assets and layouts.
  • Provide technical support to the team.

Skills

Troubleshooting UI issues
Understanding of gaming platform limitations
UI principles
Visual scripting knowledge

Tools

Photoshop
Illustrator
After Effects
Unity
Unreal
Python
Lua
C#
C++
Job description
Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world‑class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Criterion Games we cherish our rich, award‑winning, history of crafting quality games with joy and passion. You'll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.

We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!

The Opportunity

We are looking for a UI Technical Designer to join us on a 12 month contract, whose focus will be to implement the player's User Interface within the game. Reporting to the Art Director, you will ensure it is implemented within the game's visual scripting and layout engine, following engineering principles. Working in a cross‑studio team with other UI TD's, Designers, Artists, Engineers and a Producer, you will help build seamless and immersive interfaces.

You will need some experience in visual scripting, e.g. Unreal's Blueprints. You are well versed in core UI principles and have experience implementing and testing UI features in game engines.

What a UI Technical Designer Does At EA
  • Work with Producers and Designers to prototype UI features.
  • Drive implementation of features, working with Artists and Engineers to plan, implement and iterate them.
  • Deliver optimised UI assets and layouts to the developers using a visual scripting system.
  • Develop solutions to design challenges while following creative and artistic direction.
  • Provide technical support to the team with visual scripting, UI and layout skills.
The next great Associate UI Technical Artist also needs to have :
  • Excellent experience with troubleshooting UI issues.
  • Understanding of different gaming platform limitations and requirements.
  • Ability to resolve technical challenges and limitations.
  • Ability to provide a bridge between artists, designers and software engineers.
Additional Skills
  • Experience of Agile / iterative development methodologies.
  • Working knowledge of Photoshop, Illustrator or After Effects.
  • Knowledge or experience in Unity / Unreal.
  • Scripting knowledge, either from conventional scripting languages (python, lua, ruby), visual scripting languages or general programming languages (C# or C++).
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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