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Technical Game Designer.

Games Jobs Direct

City Of London

Remote

GBP 60,000 - 80,000

Full time

Today
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Job summary

A small independent game studio is seeking a Technical Game Designer to rapidly prototype and implement game mechanics using Unreal Engine 5. This remote position requires experience in game design and excellent problem-solving skills. Join a passionate team focused on creating games with a positive impact. Ideal candidates should have experience shipping commercial games and be open to flexible working hours.

Benefits

Flexible working hours
Remote team communication via Discord
Small team with a history of successful game releases

Qualifications

  • Experience in shipping one or more commercial games.
  • Skilled in quick prototyping in Unreal Engine 5 and Blueprint.
  • Ability to create and iterate game mechanics.

Responsibilities

  • Prototype rapidly in Unreal Engine 5.
  • Collaborate closely with the creative director.
  • Conduct and analyze playtests to improve game mechanics.

Skills

Unreal Engine
Game Design
Prototyping
Collaboration
Job description

Full-Time or Part-time - 16 month freelance contract.

Remote - Working from Home flexibly around GMT / BST hours plus ideally meeting for co-working one day a month in London.

Due to the nature of our funding we can ONLY hire people who reside at a UK address. Please don’t apply if you don’t live in the UK.

Overview

Sketchbook Games are looking for a highly creative and talented Technical Game Designer who is experienced with the Unreal Engine and can rapidly design, prototype and implement mechanics and concepts. We want you to help us make games that have something to say and can make a positive difference for our players' lives. We’re a small team so skills in any other discipline are a great bonus.

Requirements
  • Design experience of shipping one, or ideally more, commercial games.
Diversity and Inclusion

We’re keen to attract all kinds of candidates, particularly those from underrepresented groups in the games industry. We aim to continue to build an inclusive environment and commit to continually listening, reflecting and improving our practices and culture.

Responsibilities
  • Prototype rapidly in Unreal Engine 5 and Blueprint: Demonstrate advanced skills in quickly creating and iterating on game mechanics and concepts.
  • Be kind, respectful, and a great communicator who works well with others and is flexible, self-motivated and open minded.
  • Have professional game design experience designing areas such as gameplay, levels, puzzles, systems and player experience: a bonus if from non-violent / first person games!
  • High autonomy and accountability in the technical design process, creating, developing and refining game features and solutions.
  • Exhibit excellent problem-solving skills to create innovative technical / creative solutions.
  • Conduct and analyse playtests: Learn from the feedback, and iterate to improve game mechanics and player experience.
  • Collaborate with our creative director: Work closely to flesh out design details, support high-level concepts, and help ensure the game looks and plays beautifully.
  • Create clean and logical blueprints that are easily readable and usable by others.
  • Be able to make decisions considering many factors (such as game design, business models and player archetypes) and core principles low skill floor, engaging players, elegance / simplicity, having a positive impact.
Benefits
  • Remote working (team communication and weekly calls via Discord).
  • Flexible working hours.
  • A friendly, small but scaling micro-team who’ve shipped a multi-award winning game.
About Us

Sketchbook Games are a small independent studio based on the Suffolk / Essex border. Our debut game, is available on , PlayStation, Xbox, Switch and mobile, featuring a story written by renowned games writer Rhianna Pratchett and an orchestral soundtrack by BAFTA nominated composer David Housden.

We are currently working on a new first person game aiming to improve our player’s mental health through a variety of mindfulness techniques and meditations combined with an engaging narrative and puzzles. There’s a reference trailer to give you an idea of the aesthetic we’re aiming for.

Use to apply and please don’t reach out to us via LinkedIn or email. We kindly ask that you only ask any queries in the Questions section of your application.

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